Historical Shields Collection Vol 2

Item Details
- Download Files:
-
- 3DS MAX (max) 10.09 MB
- 3DS MAX all ver. (3ds) 11.65 MB
- Wavefront OBJ (obj) 12.65 MB
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Geometry:
Polygonal
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Animated:
No
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Textured:
Yes
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Rigged:
No
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Materials:
Yes
-
Views:
576
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Date:
Dec 5, 2010
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Description
High definition set of models of the most important shields in the history. Volume 2.
The set includes:
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JERUSALEM SHIELD
caracteristics:
Verts: 99742
normals:90614
TVerts:25691
Polygons:99388
the model includes:
texture map.1024 X 1024.
Specular map.1024 X 1024
Normal map. 1024 X 1024
texture map.512 X 512
Mixer maps various alpha maps to combine different materials into a single texture.
The .Max model include mental ray materials.
For the .obj and .3ds models you must use the mixer maps to combine different materials into a single texture in your software.
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KING RICHARD SHIELD
caracteristics:
Verts: 60406
normals:50625
TVerts:40174
Polygons:59000
the model includes:
texture map.1024 X 1024.
Normal map. 1024 X 1024
texture map.512 X 512
Mixer maps various alpha maps to combine different materials into a single texture.
The .Max model include mental ray materials.
For the .obj and .3ds models you must use the mixer maps to combine different materials into a single texture in your software.
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ST GEORGE SHIELD
caracteristics:
Verts: 99742
normals:90614
TVerts:25691
Polygons:99388
the model includes:
texture map.1024 X 1024.
Specular map.1024 X 1024
Normal map. 1024 X 1024
texture map.512 X 512
Mixer maps various alpha maps to combine different materials into a single texture.
The .Max model include mental ray materials.
For the .obj and .3ds models you must use the mixer maps to combine different materials into a single texture in your software
CHARLEMAGNE POLISHED SHIELD
caracteristics:
Verts: 87030
normals:77249
TVerts:45806
Polygons:85560
the model includes:
texture map.1024 X 1024.
Mixer maps various alpha maps to combine different materials into a single texture.
All parts have been modeled separately, you can use parts of this shield in your own models.
The .Max model include mental ray materials.
For the .obj and .3ds models you must use the mixer maps to combine different materials into a single texture in your software.
-
In all of the models, the .Max model include mental ray materials.
For the .obj and .3ds models you must use the mixer maps to combine different materials into a single texture in your software.
each separate shield costs 20 dollars,but if you buy this set it only cost 50$, you get a FREE SHIELD

































































