3D Tutorials, Autodesk 3DS Max / May 13, 2013
This tutorial shows how to complete an ambient occlusion solution before introducing lighting to your scene.
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As a classic user of 3ds max first thing I learned in max was to use classic bone tools which work very simmilar to Maya tools.
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A timelapse of making a Sci-Fi spaceship in Maya, based of the concept of Silo Graphic Design.
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Making use of our previously modeled table fan, we resurge it’s appearance by simulating it being turned on – facing some strip of curtains.
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