cookie monster rigged Modelo 3D

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expires on 5th Sep, 25
expires on 5th Sep, 25
$12.00
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- Formatos disponíveis: Autodesk 3DS MAX (.max) ver. 8 33.36 MB
Tornar: StandardWavefront OBJ (.obj) 35.65 MB
Tornar: StandardAutodesk FBX (.fbx) 46.49 MB
Tornar: Standard3D Studio (.3ds) 2.35 MB
Tornar: Standard
- Polígonos:4348
- Vértices:2176
- Animados:No
- Textura:
- Equipados:
- Materiais:
- Pronto para impressão:No
- Geometria:Polygonal
- Visualizações:4882
- Data: 2013-11-17
- ID do Item:77018
cookie monster character made with 3d studio max 8
cookie monster is rigged in 3d studio max version only :
pevis, spine, legs, arms, mouth, hands, head, fingers
all the objets visible on the presentation picture are present in all formats (max 8, obj, fbx, 3ds):
-cookies monster
-room
-table
-chair
-cookies
-plate
cookie monster hairs are obtained with the modifier \"hair and fur\" in 3d studio max version (stadard tool).
the hairs have been converted into mesh, to add them to the exchange formats (obj and fbx) the 3ds can not handle
the number of polygons hair.
note that the mesh of hairs are included in max version too.
hairs and eyes are separate objects.
all object are quad only, the mesh is clean and perfect for games.
textures and materials are included into each archive.
example of hairs obtained with modifier \"hair and fur\" : image #2
example of converted into mesh : image #3
available in following formats: max8(native), obj, fbx, 3ds Pronto para impressão: Não
Leia maiscookie monster is rigged in 3d studio max version only :
pevis, spine, legs, arms, mouth, hands, head, fingers
all the objets visible on the presentation picture are present in all formats (max 8, obj, fbx, 3ds):
-cookies monster
-room
-table
-chair
-cookies
-plate
cookie monster hairs are obtained with the modifier \"hair and fur\" in 3d studio max version (stadard tool).
the hairs have been converted into mesh, to add them to the exchange formats (obj and fbx) the 3ds can not handle
the number of polygons hair.
note that the mesh of hairs are included in max version too.
hairs and eyes are separate objects.
all object are quad only, the mesh is clean and perfect for games.
textures and materials are included into each archive.
example of hairs obtained with modifier \"hair and fur\" : image #2
example of converted into mesh : image #3
available in following formats: max8(native), obj, fbx, 3ds Pronto para impressão: Não
Precisa de mais formatos?
Se precisar de um formato diferente, por favor abra um novo Support Ticket e solicite isso. Podemos converter modelos 3D para: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Não convertemos cenas 3D e formatos como .step, .iges, .stp, .sldprt.!
Se precisar de um formato diferente, por favor abra um novo Support Ticket e solicite isso. Podemos converter modelos 3D para: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Não convertemos cenas 3D e formatos como .step, .iges, .stp, .sldprt.!
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