Portátil - Iluminação - Modelos 3D Modelos 3D

Nós temos 88 item(s) Sem Royalties Modelos 3D.

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    Lanterna 3 Modelo 3D
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    Lanterna 2 Modelo 3D
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    Lanterna 1 Modelo 3D
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    Lanterna 02 pbr Modelo 3D
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    Grady spot rail led 9w Modelo 3D
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    Suporte de palco de luz Mui 1 Modelo 3D
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    Candeeiro de mesa Morgan Bankers Modelo 3D
  8. Lanterna velha Modelo 3D
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    Lanterna para jogo Modelo 3D
  12. Lâmpada de óleo Modelo 3D
  13. Lanterna do Apocalipse Modelo 3D
  14. Isqueiro DRAGÃO Modelo 3D
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    LINHA ZUMA SERGIO P0528-06H-F4ACV6AC Modelo 3D
  16. Velas Modelo 3D
  17. Lâmpada de querosene vintage Modelo 3D
  18. Lâmpada de querosene Modelo 3D
  19. Lanterna medieval Modelo 3D
  20. Lanterna preta Modelo 3D
  21. Lanterna do diabo Modelo 3D
  22. Lanterna manual pequena Modelo 3D
  23. Lanterna Arruinada Modelo 3D
  24. Lanterna de bolso Modelo 3D
  25. fogueira Modelo 3D
  26. luminária de parede Modelo 3D
  27. lanterna equipada low poly Modelo 3D
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    fleshlight baixo poli Modelo 3D
  30. Lanterna Modelo 3D
  31. lanterna com vela Modelo 3D
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  34. lanterna de madeira Modelo 3D
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    LANTERNA DE EMERGÊNCIA Modelo 3D
  37. lâmpada velha Modelo 3D
  38. lanterna ikea borrby Modelo 3D
  39. lanterna Modelo 3D
  40. lanterna ao ar livre Modelo 3D
  41. lanterna Modelo 3D
  42. lanterna Modelo 3D
  43. lanterna baixa poli Modelo 3D
  44. lanterna Modelo 3D
  45. lanterna Modelo 3D
  46. lanterna 3d Modelo 3D
  47. 6 lanternas manuais Modelo 3D
  48. unidade flash usb n luz Modelo 3D
  49. lanterna Modelo 3D
  50. lanterna Modelo 3D
  51. lanterna Modelo 3D
  52. castiçal portátil Modelo 3D
  53. lanterna Modelo 3D
  54. luz do flash Modelo 3D
  55. luz do flash Modelo 3D

What level of technical detail is included in handheld light models?

Handheld lights in 2026 are modeled as tactical-grade gear. This includes detailed knurling on handles, realistic lens "purple-tint" coatings, and internal battery compartments. We emphasize material ruggedness, using PBR shaders for anodized aluminum and reinforced rubber. These models are designed as "Hero Props," featuring enough detail for first-person game perspectives or close-up cinematic shots. The lenses are modeled with correct parabolic curvature to reflect light accurately even when the torch is turned off.

Do these models feature "Dynamic Beam" setups for animation?

Yes, our handheld lighting assets come with volumetric beam proxies. These are cone-shaped meshes with "Global Illumination" shaders that simulate light scattering through dust or fog. In 2026, the beam shape is driven by an IES profile that matches the specific torch—ranging from a wide-flood camping lantern to a tight-spot tactical flashlight. This allows for immediate, cinematic light effects in horror games, survival simulations, or search-and-rescue visualizations, providing an immersive and atmospheric light source that reacts dynamically to the environment.

Are the switches and buttons animated for interaction?

Every flashlight and lantern features functional "Click-Logic." The power buttons, zoom-heads, and mode-switches are separate, rigged components. This allows for realistic interaction in VR where the user can physically push the button or rotate the head to adjust the beam's focus. We also provide "Sound-Trigger" markers in the file structure for developers who want to sync a "clicking" sound with the visual animation.

How is the "Lens Flare" and "Glare" handled for handheld lights?

In 2026, we include "Lens-Element" geometry. Instead of a flat plane, the lens is a multi-layered assembly that catches light and creates realistic internal reflections. This naturally produces "Bokeh" and "Glare" when pointed directly at the camera. This is essential for cinematic lighting where you want the torch to feel like a physically present object that interacts with the camera's optical system.

Do the lanterns include "Fuel and Flame" simulations?

For camping lanterns and vintage oil lamps, we provide "Vertex-Animated" flames or "Glow-Volumes." These simulate the flickering movement of a flame or the steady glow of a mantle. In 2026, these are set up to cast "Dynamic Shadows" that dance across the environment, providing a much higher level of immersion than a static point light. The glass covers feature realistic "Heat-Tinting" textures, showing where the glass has been affected by the flame's temperature over time.