Handheld - Verlichting 3D Modellen

Wij hebben 88 item(s) Royalty free 3D Modellen.

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  1. -50%
    Zaklamp 3 3D Model
  2. -50%
    Zaklamp 2 3D Model
  3. -50%
    Zaklamp 1 3D Model
  4. -40%
    Zaklamp 02 pbr 3D Model
  5. Oplaadbare led-zaklamp 02 3D Model
  6. Oplaadbare led-zaklamp 01 3D Model
  7. -50%
    Grady spotrail led 9w 3D Model
  8. -50%
    Mui 1 lichte podiumstandaard 3D Model
  9. -50%
    Morgan Bankers tafellamp 3D Model
  10. taser politie zaklamp pbr 3D Model
  11. Geblazen glas Hanglamp 3D Model
  12. Lantaarn oud 3D Model
  13. Hanglamp LUFTSKIP 3D Model
  14. Zaklamp 3D Model
  15. Zaklamp 3D Model
  16. -50%
    Zaklamp voor spel 3D Model
  17. Olielamp 3D Model
  18. Apocalyps zaklamp 3D Model
  19. DRAAK Aansteker 3D Model
  20. -50%
    ZUMA LIJN SERGIO P0528-06H-F4ACV6AC 3D Model
  21. Kaarsen 3D Model
  22. Handlampen of zaklampen 3D Model
  23. Vintage petroleumlamp 3D Model
  24. Kerosine lamp 3D Model
  25. Middeleeuwse lantaarn 3D Model
  26. Zwarte zaklamp 3D Model
  27. Duivelse lantaarn 3D Model
  28. Kleine handfakkel 3D Model
  29. Verwoeste lantaarn 3D Model
  30. Zaklamp 3D Model
  31. vreugdevuur 3D Model
  32. wandlamp 3D Model
  33. - 3D Model
  34. -50%
    Fleshlight laag poly 3D Model
  35. rosendahl - zonnelampenset 3D Model
  36. Zaklamp 3D Model
  37. lantaarn met een kaars 3D Model
  38. zaklamp 3D Model
  39. zaklamp 3D Model
  40. houten lantaarn 3D Model
  41. Tactische zaklamp 3D Model
  42. -50%
    NOODZAKLAMP 3D Model
  43. oud lampje 3D Model
  44. Borrby lantaarn van ikea 3D Model
  45. zaklamp 3D Model
  46. buiten lantaarn 3D Model
  47. zaklamp 3D Model
  48. lantaarn 3D Model
  49. laag poly lantaarn 3D Model
  50. lantaarn 3D Model
  51. zaklamp 3D Model
  52. linterna 3d 3D Model
  53. draagbare petroleumlamp 3D Model
  54. 6 handlantaarns 3D Model
  55. usb-flashdrive en lampje 3D Model
  56. zaklamp 3D Model
  57. zaklamp 3D Model
  58. zaklamp 3D Model
  59. bloemvormige kandelaar 3D Model
  60. draagbare kandelaar 3D Model
  61. vuurvormige kandelaar 3D Model
  62. moderne buigkaarsenhouder 3D Model
  63. zaklamp 3D Model
  64. flitslicht 3D Model
  65. flitslicht 3D Model

What level of technical detail is included in handheld light models?

Handheld lights in 2026 are modeled as tactical-grade gear. This includes detailed knurling on handles, realistic lens "purple-tint" coatings, and internal battery compartments. We emphasize material ruggedness, using PBR shaders for anodized aluminum and reinforced rubber. These models are designed as "Hero Props," featuring enough detail for first-person game perspectives or close-up cinematic shots. The lenses are modeled with correct parabolic curvature to reflect light accurately even when the torch is turned off.

Do these models feature "Dynamic Beam" setups for animation?

Yes, our handheld lighting assets come with volumetric beam proxies. These are cone-shaped meshes with "Global Illumination" shaders that simulate light scattering through dust or fog. In 2026, the beam shape is driven by an IES profile that matches the specific torch—ranging from a wide-flood camping lantern to a tight-spot tactical flashlight. This allows for immediate, cinematic light effects in horror games, survival simulations, or search-and-rescue visualizations, providing an immersive and atmospheric light source that reacts dynamically to the environment.

Are the switches and buttons animated for interaction?

Every flashlight and lantern features functional "Click-Logic." The power buttons, zoom-heads, and mode-switches are separate, rigged components. This allows for realistic interaction in VR where the user can physically push the button or rotate the head to adjust the beam's focus. We also provide "Sound-Trigger" markers in the file structure for developers who want to sync a "clicking" sound with the visual animation.

How is the "Lens Flare" and "Glare" handled for handheld lights?

In 2026, we include "Lens-Element" geometry. Instead of a flat plane, the lens is a multi-layered assembly that catches light and creates realistic internal reflections. This naturally produces "Bokeh" and "Glare" when pointed directly at the camera. This is essential for cinematic lighting where you want the torch to feel like a physically present object that interacts with the camera's optical system.

Do the lanterns include "Fuel and Flame" simulations?

For camping lanterns and vintage oil lamps, we provide "Vertex-Animated" flames or "Glow-Volumes." These simulate the flickering movement of a flame or the steady glow of a mantle. In 2026, these are set up to cast "Dynamic Shadows" that dance across the environment, providing a much higher level of immersion than a static point light. The glass covers feature realistic "Heat-Tinting" textures, showing where the glass has been affected by the flame's temperature over time.