Pantser - Leger - 3D Modellen 3D Modellen

Wij hebben 359 item(s) Royalty free 3D Modellen.

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$5
$1500
  1. WG 7081 - Chalcis-arm - DXF 3D Model
  2. WG 7065 - Kanen - DXF 3D Model
  3. WG 7064 - Herbevestiging - DXF 3D Model
  4. WG 7062-Pauldron-DXF 3D Model
  5. Oud lichtgewicht pantser 3D Model
  6. -30%
    MT-LB 1964 3D Model
    $42.00 $60.00
  7. Mercedes Unimog U4023 3D Model
  8. Middeleeuwse helm 4 3D Model
  9. Middeleeuwse helm 2 3D Model
  10. Middeleeuwse helm 1 3D Model
  11. Middeleeuwse helm 3D Model
  12. Middeleeuws schild 3D Model
  13. Oude uitrusting krijgerspantser 3D Model
  14. Oud Aziatisch krijgerspantser 3D Model
  15. Oud Aziatisch krijgerspantser 3D Model
  16. WW2 Duitse PZKW I lichte tank 3D Model
  17. Duitse Tigertank uit WO2 3D Model
  18. Zwaard 3D Model
  19. Renault UE Chenillette 3D Model
  20. Schild 3D Model
  21. Gehoornde helm 3D Model
  22. Viking-oorlogsschild 3D Model
  23. -50%
    Engelachtige helm in pantserstijl 3D Model
  24. KV1 WO2 SOVJET-TANK 3D Model
  25. -50%
    Romeinse soldaat 3D Model
  26. Heliport 3D Model
  27. -40%
    Middeleeuws schild 3D Model
  28. 64N6E2-radar 3D Model
  29. EEN TPQ-53 radartrailer 3D Model
  30. 55Zh6ME Nebo M KU-RLK 3D Model
  31. EEN TPQ-53-radar 3D Model
  32. Helm Viking 3D Model
  33. Middeleeuwse helm 3D Model
  34. Cartoon strijdbijl 3D Model
  35. Prop193 krijgerhelm 3D Model
  36. Prop188 Sterhelm 3D Model
  37. Prop181 Krijgerhelm 3D Model
  38. -30%
    Romeinse eilandsoldaat 3D Model
  39. CELTIBERISCHE HELM 3D Model
  40. -50%
    Gasmasker 3D Model
  41. -40%
    Korea CIWS2 3D Model
    $79.20 $132.00
  42. Steampunk-helm 3D Model
  43. Dame krijger 3D Model
  44. Helm met hoorns Low-poly 3D Model
  45. -50%
    Ridders helm 3D Model
  46. -50%
    IJzeren pantser 3D Model
  47. -50%
    Gasmasker 3D Model
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What variety of protective systems is available in the Armor category?

This category covers both personal ballistic protection and vehicular armor systems. We provide detailed 3D models of modern plate carriers, Kevlar vests, and tactical helmets, as well as Explosive Reactive Armor (ERA) blocks and slat-armor kits for tanks. Each model is designed with "Material Hierarchy" in mind, showing the layers of ceramic, steel, and fabric that constitute modern protection. These assets are essential for creating realistic combatant characters or for visualizing the survivability upgrades of armored fighting vehicles in modern warfare scenarios.

How is the "Soft-Body" realism of ballistic vests simulated?

In 2026, personal armor like vests and carriers is modeled using advanced cloth simulation to capture realistic fabric tension and folding. We emphasize the "Weight" of the armor, showing how it sits on a character's shoulders and interacts with pouches. The materials feature high-resolution weaves for Cordura and realistic "Velcro" textures. This prevents the armor from looking like a rigid plastic shell, providing the organic, heavy appearance necessary for high-fidelity character renders and cinematic combat sequences where the gear must react to the character's movements.

Are the armor plates and inserts modeled separately?

Yes, for technical visualizations, our 2026 armor models feature removable ballistic plates. You can show the internal ESAPI plates being inserted into the carrier, complete with realistic labeling and "Ceramic-Strike" textures. This "Inside-Out" modeling approach is vital for educational content regarding military equipment or for games with "Damage Modeling" where armor can be depleted or broken. The ability to separate the protection layers adds a layer of technical authenticity that is a hallmark of professional-grade military 3D assets.

How do vehicle armor kits handle light and shadow?

Vehicle add-on armor, such as ERA or cage armor, is modeled with "Physical Gaps" to ensure accurate ambient occlusion and shadow casting. In 2026, the materials for these kits include "Blast-Scuff" maps, simulating the impact of small arms fire or environmental debris. The mounting brackets and bolts are physically modeled to show how the armor is bolted onto the main hull. This ensures that the vehicle looks like a modular, up-armored machine rather than a single static mesh, which is critical for realistic military vehicle visualization.

Is the armor optimized for "Character Rigging" and skinning?

All personal armor models are provided with "Clean Topology" specifically optimized for skinning and vertex weighting. They are designed to follow the movements of a character rig without excessive clipping or stretching. In 2026, we also include "Collision-Proxies," ensuring that pouches and accessories attached to the armor react correctly to the environment. This technical preparation allows artists to easily integrate the armor into their character pipelines, resulting in a combatant that looks and moves with total tactical realism.