Armure - Militaire - Modèles 3D Modèles 3D

Nous avons 359 produit(s) Libre de droits Modèles 3D.

Filtre
$5
$1500
  1. WG 7081 - Bras Chalcis - DXF Modèle 3D
  2. WG 7065 - Grèves - DXF Modèle 3D
  3. WG 7064 - Rerebrace - DXF Modèle 3D
  4. WG 7062 - Espaulier - DXF Modèle 3D
  5. Armure légère ancienne Modèle 3D
  6. -30%
    MT-LB 1964 Modèle 3D
  7. Casque Médiéval 4 Modèle 3D
  8. Casque Médiéval 2 Modèle 3D
  9. Casque médiéval 1 Modèle 3D
  10. Casque médiéval Modèle 3D
  11. Bouclier Médiéval Modèle 3D
  12. Épée Modèle 3D
  13. Bouclier Modèle 3D
  14. Casque à cornes Modèle 3D
  15. CHAR SOVIÉTIQUE KV1 WW2 Modèle 3D
  16. -50%
    Soldat romain Modèle 3D
  17. Héliport Modèle 3D
  18. -40%
    Bouclier Médiéval Modèle 3D
  19. Radar 64N6E2 Modèle 3D
  20. 55Zh6ME Nebo M KU-RLK Modèle 3D
  21. Un radar TPQ-53 Modèle 3D
  22. Casque Viking Modèle 3D
  23. Casque médiéval Modèle 3D
  24. -30%
    Soldat de l'île romaine Modèle 3D
  25. CASQUE CELTIBÈRE Modèle 3D
  26. -50%
    Masque à gaz Modèle 3D
  27. -40%
    Corée CIWS2 Modèle 3D
  28. Casque Steampunk Modèle 3D
  29. Dame guerrière Modèle 3D
  30. -50%
    Casque de chevaliers Modèle 3D
  31. -50%
    Armure de fer Modèle 3D
  32. -50%
    Masque à gaz Modèle 3D
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What variety of protective systems is available in the Armor category?

This category covers both personal ballistic protection and vehicular armor systems. We provide detailed 3D models of modern plate carriers, Kevlar vests, and tactical helmets, as well as Explosive Reactive Armor (ERA) blocks and slat-armor kits for tanks. Each model is designed with "Material Hierarchy" in mind, showing the layers of ceramic, steel, and fabric that constitute modern protection. These assets are essential for creating realistic combatant characters or for visualizing the survivability upgrades of armored fighting vehicles in modern warfare scenarios.

How is the "Soft-Body" realism of ballistic vests simulated?

In 2026, personal armor like vests and carriers is modeled using advanced cloth simulation to capture realistic fabric tension and folding. We emphasize the "Weight" of the armor, showing how it sits on a character's shoulders and interacts with pouches. The materials feature high-resolution weaves for Cordura and realistic "Velcro" textures. This prevents the armor from looking like a rigid plastic shell, providing the organic, heavy appearance necessary for high-fidelity character renders and cinematic combat sequences where the gear must react to the character's movements.

Are the armor plates and inserts modeled separately?

Yes, for technical visualizations, our 2026 armor models feature removable ballistic plates. You can show the internal ESAPI plates being inserted into the carrier, complete with realistic labeling and "Ceramic-Strike" textures. This "Inside-Out" modeling approach is vital for educational content regarding military equipment or for games with "Damage Modeling" where armor can be depleted or broken. The ability to separate the protection layers adds a layer of technical authenticity that is a hallmark of professional-grade military 3D assets.

How do vehicle armor kits handle light and shadow?

Vehicle add-on armor, such as ERA or cage armor, is modeled with "Physical Gaps" to ensure accurate ambient occlusion and shadow casting. In 2026, the materials for these kits include "Blast-Scuff" maps, simulating the impact of small arms fire or environmental debris. The mounting brackets and bolts are physically modeled to show how the armor is bolted onto the main hull. This ensures that the vehicle looks like a modular, up-armored machine rather than a single static mesh, which is critical for realistic military vehicle visualization.

Is the armor optimized for "Character Rigging" and skinning?

All personal armor models are provided with "Clean Topology" specifically optimized for skinning and vertex weighting. They are designed to follow the movements of a character rig without excessive clipping or stretching. In 2026, we also include "Collision-Proxies," ensuring that pouches and accessories attached to the armor react correctly to the environment. This technical preparation allows artists to easily integrate the armor into their character pipelines, resulting in a combatant that looks and moves with total tactical realism.