Viande - Nourriture - Modèles 3D Modèles 3D

Nous avons 311 produit(s) Libre de droits Modèles 3D.

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$1500
  1. Poulet Modèle 3D
  2. Assiette de poulet Modèle 3D
  3. Caricature de viande crue Modèle 3D
  4. Steak T-Bone 001 Modèle 3D
  5. Poisson Grillé Modèle 3D
  6. Emoji Bacon 001 Modèle 3D
  7. Ensemble de homard Modèle 3D
  8. Panier à œufs Modèle 3D
  9. Satay 001 Modèle 3D
  10. Cheeseburger Modèle 3D
  11. Double cheeseburger Modèle 3D
  12. Caricature de pizza Modèle 3D
  13. Caricature de hamburger Modèle 3D
  14. Caricature de hot-dog Modèle 3D
  15. collection de hamburgers Modèle 3D
  16. -20%
    poulet frit Modèle 3D
  17. -20%
    hamburger Modèle 3D
  18. saucisse Modèle 3D
  19. steak Modèle 3D
  20. aile de poulet 2 Modèle 3D
  21. aile de poulet 1 Modèle 3D
  22. pied Modèle 3D
  23. hamburger Modèle 3D
  24. cuisse de poulet Modèle 3D
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How is the complex texture of raw meat simulated in 3D?

Raw meat modeling in 2026 relies on "Anisotropic Shaders" and "Deep SSS" to replicate the fibrous nature of muscle and the translucency of fat. We use high-resolution "Marbling Maps" that represent the distribution of intramuscular fat with total biological accuracy. This ensures that a Wagyu steak or a pork chop reflects light differently across its surface, capturing the "glistening" quality of fresh meat. This level of visceral realism is critical for high-end cooking shows, butchery training simulations, and premium food packaging renders where the quality of the meat must be evident.

Do the meat models include "Cooked" and "Raw" versions?

Yes, the 2026 collection offers "State-Transition" assets. These models come with separate meshes and texture sets for "Raw," "Searing," and "Fully Cooked" states. The "Cooked" versions feature "Char-Mapping," simulating the caramelization of the surface (Maillard reaction) and the shrinkage of the meat fibers. This allows for time-lapse cooking animations where the meat physically transforms under heat. This functionality is essential for food-tech companies and appliance manufacturers who want to visualize the perfect cooking results of their hardware in 3D.

How is "Moisture and Juice" handled for fresh meat assets?

Fresh meat is characterized by a "Wet" look, which we achieve using a "Dual-Specular" shader setup. A base layer handles the organic tissue reflection, while a secondary "Clearcoat" layer represents the thin film of moisture on the surface. In 2026, we also include "Fluid-Drop" geometry for the occasional blood or juice droplet, providing a "tacky" and realistic surface appearance. This ensures that the meat doesn't look like dry plastic, providing the mouth-watering realism required for professional culinary marketing and high-fidelity game environments.

Are there specialized models for "Deli" and "Processed" meat products?

The Meat category includes a wide range of deli meats, sausages, and cured hams like Prosciutto or Salami. These models emphasize "Texture Variety," showing the different grinds of meat and the presence of spices or peppercorns within the slice. For cured meats, we use "Toughened" shaders that capture the dry, leathery exterior and the oily, translucent interior. These assets are perfect for "Charcuterie Board" visualizations in luxury ArchViz, helping to create an atmosphere of high-end hospitality and gourmet dining.

How are the "Bone and Sinew" details integrated into the models?

For cuts like T-bone steaks or whole poultry, the models feature "Multi-Material" integration. The bone is modeled with a porous, matte texture that contrasts sharply with the wet, translucent meat and the fibrous sinew. In 2026, these transitional areas use "Blended Masks" to ensure that the attachment points look organic and not like separate pieces of geometry. This anatomical accuracy is vital for medical education and for realistic kitchen "Prep" scenes where a character might be seen carving or butchering the product.How is the complex texture of raw meat simulated in 3D? Raw meat modeling in 2026 relies on "Anisotropic Shaders" and "Deep SSS" to replicate the fibrous nature of muscle and the translucency of fat. We use high-resolution "Marbling Maps" that represent the distribution of intramuscular fat with total biological accuracy. This ensures that a Wagyu steak or a pork chop reflects light differently across its surface, capturing the "glistening" quality of fresh meat. This level of visceral realism is critical for high-end cooking shows, butchery training simulations, and premium food packaging renders where the quality of the meat must be evident.

Do the meat models include "Cooked" and "Raw" versions?

Yes, the 2026 collection offers "State-Transition" assets. These models come with separate meshes and texture sets for "Raw," "Searing," and "Fully Cooked" states. The "Cooked" versions feature "Char-Mapping," simulating the caramelization of the surface (Maillard reaction) and the shrinkage of the meat fibers. This allows for time-lapse cooking animations where the meat physically transforms under heat. This functionality is essential for food-tech companies and appliance manufacturers who want to visualize the perfect cooking results of their hardware in 3D.

How is "Moisture and Juice" handled for fresh meat assets?

Fresh meat is characterized by a "Wet" look, which we achieve using a "Dual-Specular" shader setup. A base layer handles the organic tissue reflection, while a secondary "Clearcoat" layer represents the thin film of moisture on the surface. In 2026, we also include "Fluid-Drop" geometry for the occasional blood or juice droplet, providing a "tacky" and realistic surface appearance. This ensures that the meat doesn't look like dry plastic, providing the mouth-watering realism required for professional culinary marketing and high-fidelity game environments.

Are there specialized models for "Deli" and "Processed" meat products?

The Meat category includes a wide range of deli meats, sausages, and cured hams like Prosciutto or Salami. These models emphasize "Texture Variety," showing the different grinds of meat and the presence of spices or peppercorns within the slice. For cured meats, we use "Toughened" shaders that capture the dry, leathery exterior and the oily, translucent interior. These assets are perfect for "Charcuterie Board" visualizations in luxury ArchViz, helping to create an atmosphere of high-end hospitality and gourmet dining.

How are the "Bone and Sinew" details integrated into the models?

For cuts like T-bone steaks or whole poultry, the models feature "Multi-Material" integration. The bone is modeled with a porous, matte texture that contrasts sharply with the wet, translucent meat and the fibrous sinew. In 2026, these transitional areas use "Blended Masks" to ensure that the attachment points look organic and not like separate pieces of geometry. This anatomical accuracy is vital for medical education and for realistic kitchen "Prep" scenes where a character might be seen carving or butchering the product.