- StroyastromChair
- StroyastromSweets
- StroyastromSweets
- StroyastromSweets
- StroyastromSweets
I use Cinema 4D to create my models, UV unwrap them, rig them (using joints/bones), and animate if needed. I also use Substance Painter for creating PBR textures, I like to create variations like clean/damaged, and almost all of my models come with variations of textures! I use Marmoset Toolbag for showcasing my finished 3D models. All assets are game-ready and LOD-made (manually).
Created by Human | No AI Generation
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