I am a 3D Artist with a passion for this work.
Mostly I create hard surface 3d models (highpoly, lowpoly) for game industry.
My skill sets include 3D modeling/sculpting, normal map baking, UV unwrap, texturing and rendering. My software knowledge includes but is not limited to Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag
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