1967 ferrari 275 gtb 3D 模型

$
175.00
- 可用的格式: Autodesk Maya (.mb / .ma) ver. 2018 14.78 MB
渲染: VRay 3.0Autodesk 3DS MAX (.max) ver. 2013 22.39 MB
渲染: VRay 3.0Autodesk FBX (.fbx) 13.82 MB
渲染: StandardWavefront OBJ (.obj) 12.32 MB
渲染: StandardAutodesk Maya (.mb / .ma) 1.05 MB
渲染: VRay 3.0Image Textures (.hdr) 39.06 MB
- 多边形:111583
- 顶点:131206
- 动画:
- 纹理:
- 操纵:
- 材料:
- 低聚:No
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:No
- 几何:Polygonal
- 包装 UVs:Non-overlapping
- 日期:957
- 日期: 2019-02-05
- 项目 ID:227952
1967 ferrari 275 gtb
created in: autodesk maya 2018 x64 win.
rendered with: vray 3.60
textured with: thefoundry mari, photoshop.
modelled in real world scale, scaled in meters (4.8 x 1.84 x 1.33).
-----------------------------------
polycounts:
faces 111.583 (smooth value = 0)
vertices 131.206
n-gons 0 (0%)
quad/4 sides faces 115.940 (98.43%)
tris/3 side faces 1841 (1.56%)
-----------------------------------
available formats:
- maya 2018 (.ma ascii) vray, mentalray, arnold, default.
- 3ds max 2013 (.max) vray, corona, mentalray, defaultscanline.
- fbx 2013 (.fbx ascii).
- obj.
-----------------------------------
textures available in 4k resolutions in srgb 2.2 .jpg which is:
- f275gto_brightleather (color, bump, reflection).
- f275gto_darkleather (color, bump, specular).
- f275gto_fabric (bump, specular).
- f275gto_headlampglass (bump).
- f275gto_huddisplays (color).
- f275gto_licenseplate (color, bump).
- f275gto_livery (color).
- f275gto_movingfloor (color, normal).
- f275gto_steerbadges (color).
- f275gto_steeringwheelwood (color).
- f275gto_tyregum (color, normal).
-----------------------------------
livery versions:
- black stripes.
- yellow stripes.
- nvidia edition.
-----------------------------------
model features:
- model created from blueprints & several reference images to represent real world object.
- rigged and animated (maya only).
- model has checked with "turbosquid_checkmate_pro" script for maya and 3ds max, both formats were passed all the tests to ensure the high-quality of the model.
- model is fully applied with shaders and textures.
- no default name in objects, textures and shaders. model has been well organized with easy understanding name and groups.
- model positioned at center of the world (x=0, y=0, z=0).
- no error on opening, importing & rendering. just load or open the model and start rendering.
- no overlapping uvs, no overlapping faces, no isolated vertices, no reserved faces & no n-gon faces.
- all geometries has been unwrapped (even the small details).
- model ready for smooth subdivided both maya and 3dsmax.
- extra bonuses: 20 various vray carpaint shaders for maya, studio hdri 10k res.
-----------------------------------
additional notes:
- depending on which 3d software you are using, the exchange formats (fbx and obj) may not match the preview images
exactly. when importing of these formats, there's maybe some textures that have to be loaded manually.
(sytapastel, 2018). 打印准备: 否
阅读更多created in: autodesk maya 2018 x64 win.
rendered with: vray 3.60
textured with: thefoundry mari, photoshop.
modelled in real world scale, scaled in meters (4.8 x 1.84 x 1.33).
-----------------------------------
polycounts:
faces 111.583 (smooth value = 0)
vertices 131.206
n-gons 0 (0%)
quad/4 sides faces 115.940 (98.43%)
tris/3 side faces 1841 (1.56%)
-----------------------------------
available formats:
- maya 2018 (.ma ascii) vray, mentalray, arnold, default.
- 3ds max 2013 (.max) vray, corona, mentalray, defaultscanline.
- fbx 2013 (.fbx ascii).
- obj.
-----------------------------------
textures available in 4k resolutions in srgb 2.2 .jpg which is:
- f275gto_brightleather (color, bump, reflection).
- f275gto_darkleather (color, bump, specular).
- f275gto_fabric (bump, specular).
- f275gto_headlampglass (bump).
- f275gto_huddisplays (color).
- f275gto_licenseplate (color, bump).
- f275gto_livery (color).
- f275gto_movingfloor (color, normal).
- f275gto_steerbadges (color).
- f275gto_steeringwheelwood (color).
- f275gto_tyregum (color, normal).
-----------------------------------
livery versions:
- black stripes.
- yellow stripes.
- nvidia edition.
-----------------------------------
model features:
- model created from blueprints & several reference images to represent real world object.
- rigged and animated (maya only).
- model has checked with "turbosquid_checkmate_pro" script for maya and 3ds max, both formats were passed all the tests to ensure the high-quality of the model.
- model is fully applied with shaders and textures.
- no default name in objects, textures and shaders. model has been well organized with easy understanding name and groups.
- model positioned at center of the world (x=0, y=0, z=0).
- no error on opening, importing & rendering. just load or open the model and start rendering.
- no overlapping uvs, no overlapping faces, no isolated vertices, no reserved faces & no n-gon faces.
- all geometries has been unwrapped (even the small details).
- model ready for smooth subdivided both maya and 3dsmax.
- extra bonuses: 20 various vray carpaint shaders for maya, studio hdri 10k res.
-----------------------------------
additional notes:
- depending on which 3d software you are using, the exchange formats (fbx and obj) may not match the preview images
exactly. when importing of these formats, there's maybe some textures that have to be loaded manually.
(sytapastel, 2018). 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
下载 1967 ferrari 275 gtb 3D 模型 mb max fbx obj mb hdr 从 SytaPastel
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