打击 - 军事 3D 模型

我们有 974 项目 免版税 3D 模型.

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  1. 现代 Rotem N-WAV 8x8 3D 模型
  2. LAV-25 土狼 3D 模型
  3. -30%
    9K35 Strela-10 SA-13 地鼠 1976 年 3D 模型
  4. PGZ-04 95式25毫米火炮 3D 模型
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    BMP Strf CV90 2022 3D 模型
  6. BTR 4E步兵战车 3D 模型
  7. 阿斯科德阿贾克斯IFV 3D 模型
  8. 史赛克装甲运兵车 3D 模型
  9. 73型步兵战车 3D 模型
  10. LAV AD Spaag系统 3D 模型
  11. K-21 步兵战车 3D 模型
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    战斗机甲合集 3D 模型
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    战斗机甲 3D 模型
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    战斗机甲 3D 模型
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    战斗机甲 3D 模型
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    战斗机甲 3D 模型
  17. 古代亚洲弩车 3D 模型
  18. 2S38 衍生品 3D 模型
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    乌拉尔 4320 ZU-23-2 1998 3D 模型
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    幻想战争横幅集合 3D 模型
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    幻想战争旗帜 3D 模型
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    幻想战争旗帜 3D 模型
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    幻想战争旗帜 3D 模型
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    M113A3 1987 年 3D 模型
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    M113A1 1963 年 3D 模型
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    MR-15 突击步枪 3D 模型
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    科幻巴斯顿合集 3D 模型
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    科幻巴斯顿 3D 模型
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    科幻巴斯顿 3D 模型
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    科幻巴斯顿 3D 模型
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    科幻巴斯顿 3D 模型
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    科幻地雷合集 3D 模型
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    科幻地雷 3D 模型
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    科幻地雷 3D 模型
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    科幻地雷 3D 模型
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    科幻地雷 3D 模型
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    科幻地雷 3D 模型
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    科幻陷阱合集 3D 模型
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    科幻陷阱 3D 模型
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    科幻陷阱 3D 模型
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    科幻陷阱 3D 模型
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    科幻陷阱 3D 模型
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    科幻陷阱 3D 模型
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    LAV-25 2005 3D 模型
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    黑曜石刀片收藏 3D 模型
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    黑曜石刀片 3D 模型
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    黑曜石刀片 3D 模型
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    黑曜石刀片 3D 模型
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    BMD-2 1985 3D 模型
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    BMD-1 1970 3D 模型
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    诺曼头盔 3D 模型
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    幻想斧头收藏 3D 模型
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    幻想斧头 3D 模型
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    幻想斧头 3D 模型
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    幻想斧头 3D 模型
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    幻想斧头 3D 模型
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    幻想斧头 3D 模型
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    幻想斧头 3D 模型
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    幻想斧头 3D 模型
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    幻想斧头 3D 模型
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    幻想斧头 3D 模型
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    幻想斧头 3D 模型
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    外星人爆破收集 3D 模型
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    外星人爆能枪 3D 模型
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    外星人爆能枪 3D 模型
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    外星人爆能枪 3D 模型
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    外星人爆能枪 3D 模型
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    外星人爆能枪 3D 模型
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    科幻弩合集 3D 模型
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    科幻弩 3D 模型
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    科幻弩 3D 模型
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    科幻弩 3D 模型
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    科幻盾牌 3D 模型
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    科幻盾牌 3D 模型
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    科幻盾牌 3D 模型
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    科幻盾牌 3D 模型
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    科幻盾牌 3D 模型
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    冰斧收藏 3D 模型
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    冰镐 3D 模型
    $6.30 $7.00
  81. -10%
    冰镐 3D 模型
    $6.30 $7.00
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    冰镐 3D 模型
    $6.30 $7.00
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    冰镐 3D 模型
    $6.30 $7.00
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    冰镐 3D 模型
    $6.30 $7.00
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    战斗铲集合 3D 模型
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    战斗铲 3D 模型
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    战斗铲 3D 模型
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    战斗铲 3D 模型
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    军事人物合集 3D 模型
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    军用 GSG9 3D 模型
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    军事GIGN 3D 模型
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    军事特别空勤团 3D 模型
  93. 科幻头盔系列 3D 模型
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    科幻头盔 3D 模型
页 1 的 10

What types of defensive and battlefield assets are in the Combat category?

The Combat category focuses on the "Fortification and Environment" side of military operations. It includes high-detail models of Hesco barriers, sandbag walls, razor wire, anti-tank "Dragon's Teeth," and modular bunker sections. In 2026, these are designed as "Environmental Building Blocks," allowing artists to quickly construct a forward operating base (FOB) or a defensive line. These assets are vital for level designers and architectural visualizers who need to create realistic, high-threat environments that feel physically fortified and strategically planned.

How is the realism of "Soft-Fortification" materials handled?

For sandbags and Hesco barriers, we use advanced cloth and granular simulation to create a realistic "Bulge and Weight." In 2026, the fabric textures for these assets include "Leakage-Maps," where sand or dirt realistically spills through small tears or seams. The burlap or mesh materials use "Subsurface Scattering" to show how light filters through the outer layers. This attention to detail ensures that a defensive wall looks like a heavy, earth-filled structure rather than a static block, providing the tactile realism required for modern ground-combat visualizations.

Are the combat assets modeled with "Destruction States"?

Yes, many of our 2026 combat models feature "Damage-Variations." You can switch between a pristine sandbag wall and one that has been shredded by gunfire or shrapnel. These "Wreckage-Assets" include realistic debris and internal fill exposure. This functionality is essential for dynamic combat scenes where the environment must reflect the intensity of the fight. Having pre-modeled destruction states allows artists to maintain high-quality visuals without needing to run complex, real-time physics simulations for every environmental impact in a cinematic or game level.

How are defensive structures optimized for large-scale fortifications?

Despite their high detail, combat assets are built for "Modular-Instancing." We provide "Tileable" sections of razor wire and trenches that can be arrayed across kilometers of terrain with minimal performance impact. In 2026, these assets support "Nanite" and "LOD-Auto-Generation," ensuring the silhouettes remain sharp from a distance while the polygon count drops for distant background fortifications. This allows for the visualization of massive "Maginot-Style" defensive lines or sprawling desert bases with hundreds of thousands of individual sandbags and barriers.

Do these models include "Weathering" for different climates?

Yes, all combat assets feature "Climate-Shaders." With a single parameter, you can change a Hesco barrier from a "Sun-Bleached Desert" look to a "Snow-Covered Arctic" or "Mud-Spattered Jungle" version. In 2026, this is achieved through layered PBR masks that add environmental buildup like frost, moss, or salt-spray. This flexibility ensures that the fortifications look like an integrated part of the specific theater of operations, providing the visual cohesion necessary for professional-grade military environment storytelling.