Chess Piece from Croc the Legend of the Gobbos 3D 打印模型

$
5.00
- 可用的格式: Wavefront OBJ (.obj) 82.32 MBStereolithography (.stl) 121.44 MBPortable Document (.pdf) 2.33 MBStereolithography (.stl) 53.15 MBWavefront OBJ (.obj) 63.16 MB
- 集合:No
- 打印准备:
- 3D扫描:No
- 成人内容:No
- PBR:No
- 人工智能培训:No
- 日期:2802
- 日期: 2023-08-24
- 项目 ID:461369
is a platform game developed by Argonaut Games and published by Fox Interactive. It was released in North America in September 1997 for the Sony PlayStation, and later that year for the Sega Saturn and Microsoft Windows. Taking place in the fictional setting of the Gobbo Valley, Croc: Legend of the Gobbos follows a young crocodile named Croc, who sets out to rescue a group of furry creatures known as Gobbos from the evil magician Baron Dante.
The game initially started development shortly following a successful relationship between Argonaut and Nintendo, with the former creating a processing chip for the Super Nintendo Entertainment System called the Super FX that was used in games such as Star Fox to display 3D polygonal environments. It was first pitched to Nintendo as a prototype for a 3D platform game in which the player controlled Yoshi from Nintendo's Super Mario series, but was ultimately rejected by Nintendo, ending the relationship and prompting Argonaut to retool the game as an original property. The game's characters and mechanics were designed by Simon Keating in his first-ever video game project. Justin Scharvona, Karin Griffin, and Martin Gwynn Jones composed the game's music, while Jonathan Aris provided the voice of Croc.
Croc: Legend of the Gobbos received average reviews from critics; praise was directed towards the game's visuals, music and sound, while criticism was directed towards the controls and camera. It went on to become one of Argonaut's most successful releases, selling over 3 million copies for the PlayStation. A sequel to the game, titled Croc 2, was released in 1999, and a HD remaster is in development.
阅读更多The game initially started development shortly following a successful relationship between Argonaut and Nintendo, with the former creating a processing chip for the Super Nintendo Entertainment System called the Super FX that was used in games such as Star Fox to display 3D polygonal environments. It was first pitched to Nintendo as a prototype for a 3D platform game in which the player controlled Yoshi from Nintendo's Super Mario series, but was ultimately rejected by Nintendo, ending the relationship and prompting Argonaut to retool the game as an original property. The game's characters and mechanics were designed by Simon Keating in his first-ever video game project. Justin Scharvona, Karin Griffin, and Martin Gwynn Jones composed the game's music, while Jonathan Aris provided the voice of Croc.
Croc: Legend of the Gobbos received average reviews from critics; praise was directed towards the game's visuals, music and sound, while criticism was directed towards the controls and camera. It went on to become one of Argonaut's most successful releases, selling over 3 million copies for the PlayStation. A sequel to the game, titled Croc 2, was released in 1999, and a HD remaster is in development.
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如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
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croc psx playstation yoshi nintendo miniature figure game retro classic crocodile character animal chess boardgame card没有对这一项目的评论。