elven sword 低聚 3D 模型

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- 可用的格式: Image Textures (.tif) 80.26 MBAutodesk 3DS MAX (.max) ver. 2014 7.57 MBAutodesk 3DS MAX (.max) ver. 2014 4.85 MBAutodesk FBX (.fbx) 412.97 kbAutodesk Maya (.mb / .ma) ver. 2013 334.97 kbAutodesk 3DS MAX (.max) ver. 2013 519.82 kbAutodesk Maya (.mb / .ma) 250.14 kbAutodesk 3DS MAX (.max) 575.24 kbAutodesk 3DS MAX (.max) ver. 2013 6.88 MBAutodesk 3DS MAX (.max) ver. 2014 16.26 MB
- 多边形:2356
- 顶点:2413
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 几何:Polygonal
- 包装 UVs:Non-overlapping
- 日期:3327
- 日期: 2016-05-26
- 项目 ID:121702
3d model of an elven sword
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the model comes in autodesk maya 2013 and 2016 version and 3ds max 2013 and 2017 and a unity 5.3.4 package.
the package includes four substances, for different resolutions (4096x4096, 2048x2048, 1024x1024, 512x512), with custom parameters that allows you to add different kinds of damage to the entire sword and a parameter that allows the change of the normal map orientation (from opengl to directx and vice-versa) very quick and easy.
also i included twelve maps with a 4096x4096 resolution, the maps come in two versions, clean and damaged, that means that the clean maps will create a clean sword, the damaged maps will create a sword with damage (wear, scratches etc), the maps that are not marked as clean or damaged can be used for both versions.
the maps are for:
base color;
normal (both opengl and directx);
metallic
roughness
emissive
******t occlusion
the model has only one material and clean unwrapped uv's.
the 2013 version files and the fbx have only the base color, normal map and the emissive maps linked since they don't accept pbr materials. 打印准备: 否
阅读更多************************************************************
the model comes in autodesk maya 2013 and 2016 version and 3ds max 2013 and 2017 and a unity 5.3.4 package.
the package includes four substances, for different resolutions (4096x4096, 2048x2048, 1024x1024, 512x512), with custom parameters that allows you to add different kinds of damage to the entire sword and a parameter that allows the change of the normal map orientation (from opengl to directx and vice-versa) very quick and easy.
also i included twelve maps with a 4096x4096 resolution, the maps come in two versions, clean and damaged, that means that the clean maps will create a clean sword, the damaged maps will create a sword with damage (wear, scratches etc), the maps that are not marked as clean or damaged can be used for both versions.
the maps are for:
base color;
normal (both opengl and directx);
metallic
roughness
emissive
******t occlusion
the model has only one material and clean unwrapped uv's.
the 2013 version files and the fbx have only the base color, normal map and the emissive maps linked since they don't accept pbr materials. 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。! 查看演示
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。! 查看演示
下载 elven sword 3D 模型 tif max max fbx mb max mb max max max 从 Flavia
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