Skeleton human detail label parts 3D 模型

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- 可用的格式: Blender3D (.blend) 112.76 MB
渲染: CyclesWavefront OBJ (.obj) 91.82 MBImage Textures (.jpg) 14.65 MBStereolithography (.stl) 40.24 MBGLB (.glb / .gltf) 100.07 MBAutodesk FBX (.fbx) 75.55 MBGLB (.glb / .gltf) 89.62 MBUSD Omniverse (.usd) 45.97 MBAgisoft Photoscan (.ply) 21.26 MB
- 多边形:2771000
- 顶点:1493000
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:No
- 集合:
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:No
- 几何:Polygonal
- 包装 UVs:Non-overlapping
- 日期:2561
- 日期: 2023-02-22
- 项目 ID:435143
https://youtu.be/5SAqQ2YUf5U
https://youtu.be/JS5h0KtVHik
https://youtu.be/Kuk3Kd3Jqv8
https://youtu.be/7fj3Y_z3b2A
https://youtu.be/Weo_b6xR59g
https://youtu.be/ZpNNDuEGqmQ
The entire human body skeleton in 1:1 scale (skelton height 1.5 metre) along with anatomically precise labelling of bone name (in orange) along with its parts (in blue).
The skull has been extensively labelled both from outside and inside with localization and labelling of foramens. Some of the labels have been repeated both in the outer and inner surface for correct identification from both surfaces.
The model is a single large file in blend (approx. 140 mb) with all bones as separate single object meshes (mostly tris). All the bones can be separated away from the main skeleton.
Each of the bone with its labelling (name and parts) is a single mesh for ensuring that labels are not displaced away from bone.
The bone names have been coloured in orange and each parts of a single bone has been labelled in blue.
The materials have non-overlapping UVs with texture maps supplied as a multiple zip files.
The main blend file (bones labelled.zip) and all the texture maps (texture 1,2,3,4,5,6.zip files) should all be unzipped into same folder for proper linking of texture maps and the objects in blend file. 打印准备: 否
阅读更多https://youtu.be/JS5h0KtVHik
https://youtu.be/Kuk3Kd3Jqv8
https://youtu.be/7fj3Y_z3b2A
https://youtu.be/Weo_b6xR59g
https://youtu.be/ZpNNDuEGqmQ
The entire human body skeleton in 1:1 scale (skelton height 1.5 metre) along with anatomically precise labelling of bone name (in orange) along with its parts (in blue).
The skull has been extensively labelled both from outside and inside with localization and labelling of foramens. Some of the labels have been repeated both in the outer and inner surface for correct identification from both surfaces.
The model is a single large file in blend (approx. 140 mb) with all bones as separate single object meshes (mostly tris). All the bones can be separated away from the main skeleton.
Each of the bone with its labelling (name and parts) is a single mesh for ensuring that labels are not displaced away from bone.
The bone names have been coloured in orange and each parts of a single bone has been labelled in blue.
The materials have non-overlapping UVs with texture maps supplied as a multiple zip files.
The main blend file (bones labelled.zip) and all the texture maps (texture 1,2,3,4,5,6.zip files) should all be unzipped into same folder for proper linking of texture maps and the objects in blend file. 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
Skeleton human detail label parts 3D 模型 blend, obj, jpg, stl, glb, fbx, glb, usd, ply, 从 deepuparmar777
human medical skeleton skeletal system bone science anatomy labelled skull ribs limbs foot hand vertebrae没有对这一项目的评论。