THERMAL UNDERWEAR - mv2 zpac obj fbx highpoly 3D 模型

- 可用的格式: Autodesk FBX (.fbx) 98.70 MBWavefront OBJ (.obj) 66.99 MBCLO3D Project File (.zprj) 16.15 MB
渲染: Standard
- 多边形:84,580
- 顶点:84,714
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:No
- 集合:No
- UVW 贴图:No
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:No
- 人工智能培训:No
- 几何:Polygonal
- 包装 UVs:Non-overlapping
- 日期:902
- 日期: 2024-12-12
- 项目 ID:545589
THERMAL UNDERWEAR (2024) / mv2 outfit / highpoly
CLO 3D / Marvelous Designer native ZPAC info:
• Software: CLO 3D v2024.1.112
• Simulation mode: CPU (default)
• Avatar: default MV2 (Luka), default sneakers, 3 mm skin offset
• Pose: standard A-pose
• Clothing geometry: quads, raw highpoly, 5 mm particle distance
• Retopology or auto-remesh: no
• Topstitch: tris mesh, highpoly (can be changed to texture)
• Textures: default CLO 3D library, 3D seamlines in normal map
• Colorway: khaki
• Saved without avatar
OBJ and FBX export info:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: no
• OBJ geometry: quads/tris, single object, thin unweld + thin weld (2 separate versions)
• FBX geometry: quads/tris, single object, thin unweld
• Polycount: faces = 84,580; vertices = 84,714
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
• UV fill texture seams: 5 px
• Colorway: khaki
Additional FBX export with thickness and thick topstitch:
• Avatar: removed
• Pose: standard A-pose
• Rigged: no
• Scale: cm, 100%, moved to ground center
• Topstitch: tris mesh, highpoly
• Geometry: quads/tris, single object, thick unweld
• Polycount: faces = 1,431,374; vertices = 919,047
• Retopology or auto-remesh: no
• Unwrapped UVs: 4096x4096, non-overlapping
• UV Maps: diffuse, normal, displacement, roughness, metalness, opacity
• UV fill texture seams: 5 px
• Colorway: khaki
If you have any questions or suggestions, feel free to reach out to me! I’ll be happy to
assist you and respond as quickly as possible. I would also greatly appreciate your feedback,
as it allows me to continually improve and tailor products to better serve your needs
toshitimo@gmail.com / linktr.ee/toshitimo
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!