tree with flowers 低聚 3D 模型

$
9.00
- 可用的格式: Autodesk FBX (.fbx) 4.97 MB3D Studio (.3ds) 449.73 kbBlender3D (.blend) 20.88 MBCollada (.dae) 1.03 MBAutodesk FBX (.fbx) 989.66 kbWavefront OBJ (.obj) 863.59 kbAutodesk 3DS MAX (.max) 84.75 MBAutodesk FBX (.fbx) 1.51 MB
- 多边形:22264
- 顶点:26042
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:
- 集合:No
- UVW 贴图:No
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:
- 几何:Polygonal
- 包装 UVs:Mixed
- 日期:2268
- 日期: 2019-05-20
- 项目 ID:241514
tree model.
can be used for real time or for rendering.
measure units are meters, it is about 15 m in height.
faces : 22264 (tris)
verts : 26042
each file contains 3 objects: tree, foleage, flowers
there is two cycles materials and two texture sets one for a trunk and one for a foliage and flowers.
available formats: .blend, .obj, .3ds, .fbx, .dae
in case of .blend file textures are packed inside.
textures: base color, normal map(directx and opengl), opacity for foliage material.
there is other pbr textures but they are blank, totally black metal map, and totally white roughness for examlpe. you can just delete it if you don’t want them.
all textures has resolution of 2048x2048.
four texture sets are available :
1. pbr_met_rough
2. pbr_spec_gloss
3. ue4
4. unity
though i am not sure that normal map will work perfectly for ue4. i just exported it from substance painter using ue4 preset.
high and low poly fbx is available in high_and_low folder. size do not mach to the rest files and twigs is in different position, but it will work for purposes of rebaking and texturing.
to be able to use standard unity shader you better to import file tree_txd_unity.fbx.
this version has 32917 tris and 46106 verts. in this case i doubled polygons for foliage so transparency will work correct.
presentation is render in cycles. 打印准备: 否
阅读更多can be used for real time or for rendering.
measure units are meters, it is about 15 m in height.
faces : 22264 (tris)
verts : 26042
each file contains 3 objects: tree, foleage, flowers
there is two cycles materials and two texture sets one for a trunk and one for a foliage and flowers.
available formats: .blend, .obj, .3ds, .fbx, .dae
in case of .blend file textures are packed inside.
textures: base color, normal map(directx and opengl), opacity for foliage material.
there is other pbr textures but they are blank, totally black metal map, and totally white roughness for examlpe. you can just delete it if you don’t want them.
all textures has resolution of 2048x2048.
four texture sets are available :
1. pbr_met_rough
2. pbr_spec_gloss
3. ue4
4. unity
though i am not sure that normal map will work perfectly for ue4. i just exported it from substance painter using ue4 preset.
high and low poly fbx is available in high_and_low folder. size do not mach to the rest files and twigs is in different position, but it will work for purposes of rebaking and texturing.
to be able to use standard unity shader you better to import file tree_txd_unity.fbx.
this version has 32917 tris and 46106 verts. in this case i doubled polygons for foliage so transparency will work correct.
presentation is render in cycles. 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
tree with flowers 3D 模型 fbx, 3ds, blend, dae, fbx, obj, max, fbx, 从 Skazok
tree fantasy plant trunk oak ash nature foliage bark wood forest flowers leaves没有对这一项目的评论。