tribune 低聚 3D 模型

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15.00 USD
- 请求作者的产品支持
- 可用的格式:
- 项目 ID:248074
- 日期: 2019-07-13
- 多边形:55334
- 顶点:56808
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:
- 集合:No
- UVW 贴图:No
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:
- 几何:Polygonal
- 包装 UVs:Overlapping
- 日期:3912
描述
realistic 3d model of tribune
file formats: 3ds max 2015 (v-ray 3.30.04), obj, fbx, 3ds
game ready - perfectly fits for unity and unreal
low poly
real world scale
units used: meters
- the model has quadrangular polygons only
- the model has 100% scale, placed in 0,0,0 coordinates and doesn't have rotations
- the model has 1 objects(draw calls)
- the model has dimensions 51 x 12 x 4 m (167 x 39 x 52 ft)
- the model contains
55 334 polys
110 668 tris
56 808 verts
- all parts placed in one layer
- all parts are fully uv unwraped. no multi-materials or color fills.
- all parts and materials have logical names and ready for coding. (no names such as object001 or default - 01)
- some identical parts have the same uv coordinates (overlapped). it saves textel resolution and does not influence on ambient occlusion map (no black spots)
- pbr textures are available for specular-glossiness and metalness-roughness workflows
textures (*.png):
=========================
main 2048x2048:
- diffuse
- specular
- glossiness
- base color
- metallic
- roughness
- normal
- ambient occlusion
originally created with 3ds max 2015. no 3rd party plugins required.
software used:
- 3ds max 2015 for modeling
- uv layout for unwrapping
- photoshop and substance painter for texturing
- marmoset toolbag and v-ray for rendering
not included with the file:
=========================
- light rig/hdri
- photoshop and substance painter source files
tags:
tribune seat seats chair spectator spectators stand sitting seating arena pitch football soccer game 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 免费格式转换我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
使用信息
tribune - 您可以根据基本许可或扩展许可,将此免版税 3D 模型用于个人或商业用途。基本许可涵盖大多数标准用例,包括数字广告、设计和可视化项目、商业社交媒体账户、原生应用、Web 应用、视频游戏以及实体或数字最终产品(免费和出售)。
扩展许可包含基本许可授予的所有权利,没有任何使用限制,并允许在免版税条款下将 3D 模型用于无限的商业项目。
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