Weapon Safe Vault Rigged and Animated Game Ready with PBR Textures 低聚 3D 模型

- 可用的格式: Blender3D (.blend) 8.06 MB
渲染: CyclesAutodesk FBX (.fbx) 214.45 kbWavefront OBJ (.obj) 149.66 kbGLB (.glb / .gltf) 14.49 MB
- 多边形:4965
- 顶点:8910
- 动画:
- 纹理:
- 操纵:
- 材料:
- 低聚:
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:
- 人工智能培训:No
- 几何:Polygonal
- 包装 UVs:Non-overlapping
- 日期:145
- 日期: 2025-08-02
- 项目 ID:590682
This listing is for a realistic security safe 3D model, suitable for real-time applications such as video games, simulations, architectural visualization, and virtual reality projects. The model is rigged and animated, including a functional rotating handle and a pivoted, hinged door that opens to reveal an interior with storage compartments.
Model geometry is optimized for performance while maintaining realistic visual detail. Materials follow a PBR (physically based rendering) metallic-roughness workflow, and all UVs are clean and non-overlapping.
This model can represent various types of safes, including residential safes, vaults, or weapon safes, depending on the use case and context. It is suitable for both first-person and third-person scenes.
✅ Technical Details
Geometry: Low-to-mid poly
Topology: Clean, game-optimized, non-overlapping UVs
Rigging: Door and handle are rigged and animation-ready
Animation: Basic door open/close animation included
Textures: 4096x4096 PNG
Base Color (Albedo)
Metallic
Roughness
Normal Map
******t Occlusion
Units: Meters
Scale: Real-world scale
Origin/Pivot: Centered, with correct local pivots for animation
Formats Included: FBX, OBJ, (Blend available upon request)
Render Engine Used: Blender Cycles (previews only)
✅ Intended Use
This model is designed for:
Game engines (Unreal Engine, Unity)
Interactive VR/AR applications
Cinematic cutscenes or CG film sets
Architectural and interior visualizations
Security and simulation environments
✅ Notes
The file includes model geometry and textures only.
No scripts, game logic, or LODs are included.
The “BLKBLD” logo on the door is part of the texture; source files can be modified to remove or replace branding.
Previews rendered in Blender using Cycles for representation only.
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