I've started building my career since 2011, learned to work for the business market as well as optimized my modeling skills in Autodesk maya and 3Ds max ,V-ray ,Photoshop until I mastered them. I also learned to work with other programs like Zbrush, keyshot, Marvelous desinger, Marmoset toolbag, Solid angle arnold .
since i've decided to build my career i was focusing to learn human anatomy until i get a good skills to sculpt full characters and creaturest from scratch .
I’m specialized in modeling and texturing low-poly and high-poly :
(Concept Characters - Concept Creatures - 3D Sculpts for printing)
Currently i'm available for freelance and full job .