3D Generalist
Tecnicas de Modelado [3ds Max, Maya, Sculptris, Mudbox] Modelado orgánico, inorgánico, poligonal, splines, Esculpido 3D Compound Objects(Boolean,ProBoolean and Loft) Modelado con standard primitives y extended primitives. Manage Layers – Groups. Renderizado con Mental Ray, Vray. Iluminación con HDRI, Dome Light, Plane Light, Vray Sun and Environment Map. Herramientas usadas: Extrude, Inset, Turbo Smooth, FFD 4x4x4, Chamfer, Swift Loop, Bridge, Loop, Connect, Cap, Make Planar, Bevel, Outside, Bend, Cloth, Mirror, Unwrap UVW, Symmetry, Lattice, Shell, Lathe, Hair and Fur
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