Apatosaur Forever - 8K 3D Model

$
20.99
Elinizde olan $0.00 Krediler. Kredi Satın Al
- Hazır formatlar: Alembic (.abc) 549.59 MB
Derleme: StandardAutodesk FBX (.fbx) 7.11 MB
Derleme: StandardAutodesk 3DS MAX (.max) ver. 2020 333.15 MB
Derleme: StandardWavefront OBJ (.obj) 984.45 kb
Derleme: Standard
- Poligonlar:29241
- Noktalar:28259
- Animasyon:
- Dokulu:
- Rigged:
- Malzemeler:
- Low-poly:No
- Koleksiyon:No
- UVW mapping:
- Kullanılan Eklentiler:No
- Baskıya Hazır:No
- 3D Tarama:No
- Yetişkin(+18) içerik:No
- PBR:No
- Geometri:Polygonal
- Unwrapped UVs:Non-overlapping
- Görüntülemeler:3393
- Tarih: 2023-05-14
- Ürün ID:445606
The Apatosaurus was a large dinosaur, a sauropod. This one resembles the one in the movie Jurassic World.
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Clean topology;
Mesh subdivision;
Real World Scale - around 5 m hip height;
Large 8192 pixel diffuse, normal, bump and specular maps;
1232 animation frames;
Complete Rig and idle, walking and erecting animations;
Eye blinking;
Muscle jiggle controllers.
Naming convention;
Layer management;
3ds max 2020 and 2017 native files;
MAX, FBX and OBJ formats provided.
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Body, eyes, teeth, tongue and nails have a total of
29241 faces and 28259 vertices without mesh subdivision.
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FBX, ABC and OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - maps will appear in place when applied.
It has no functioning rig, or animation or deformation.
The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated. You have the walking animation and the other animations.
For blender you should use the ABC file.
Maps for obj, abc and fbx model are inside max folder.
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FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.
Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.
In 3ds max, the model opens with gamma 2.2, and the normal map is opened or imported with "override 1" option and not "automatic" because of seems.
Plus a few simple instructions when file is opened.
Support is always available should you have any question or complaint. Baskıya Hazır: Hayır
Daha fazla oku""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Clean topology;
Mesh subdivision;
Real World Scale - around 5 m hip height;
Large 8192 pixel diffuse, normal, bump and specular maps;
1232 animation frames;
Complete Rig and idle, walking and erecting animations;
Eye blinking;
Muscle jiggle controllers.
Naming convention;
Layer management;
3ds max 2020 and 2017 native files;
MAX, FBX and OBJ formats provided.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Body, eyes, teeth, tongue and nails have a total of
29241 faces and 28259 vertices without mesh subdivision.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FBX, ABC and OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - maps will appear in place when applied.
It has no functioning rig, or animation or deformation.
The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very
limited - controllers lose their use, but bones can be rotated. You have the walking animation and the other animations.
For blender you should use the ABC file.
Maps for obj, abc and fbx model are inside max folder.
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer.
For even greater realism and image motion improvement another Renderer can be used.
Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:
Body mesh subdivision should be 0 or 1, and is enough, or it will slow down the machine.
Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.
In 3ds max, the model opens with gamma 2.2, and the normal map is opened or imported with "override 1" option and not "automatic" because of seems.
Plus a few simple instructions when file is opened.
Support is always available should you have any question or complaint. Baskıya Hazır: Hayır
Daha fazla formata mı ihtiyaç duyuyorsunuz?
Farklı bir formata ihtiyaç duyuyorsanız lütfen destek ekibimize bir talep açarak ihtiyacınızı belirtiniz. 3D modelleri şu formatlara dönüştürebiliriz: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3d sahneleri dönüştürmüyoruz ve .step, .iges, .stp, .sldprt gibi formatlar.!
Farklı bir formata ihtiyaç duyuyorsanız lütfen destek ekibimize bir talep açarak ihtiyacınızı belirtiniz. 3D modelleri şu formatlara dönüştürebiliriz: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3d sahneleri dönüştürmüyoruz ve .step, .iges, .stp, .sldprt gibi formatlar.!
Apatosaur Forever - 8K 3D Model abc, fbx, max, obj, Kimden VirtualCreator
apatosaur brontosaur brontosaurus brachiosaur brachiosaurus rex trex dinosaur animal reptile jurassic apatosaurus raptor triceratops stegosaur tyrannosaurus tyrannosaurBu ürün için yorum bulunmamaktadır.