Taramalı Tüfekler - Askeri - 3D Modeller 3D Modeller

Bizde mevcut 122 ürün(ler) Telifsiz 3D Modeller.

Filtre
$5
$1500
  1. El bombası 3D Model
  2. El bombası 3D Model
  3. Bomba karikatür 3D Model
  4. RPG7 Bazuka 3D Model
  5. gmg 40mm el bombası makinesi 3D Model
  6. 40mm el bombası makinesi 3D Model
  7. -50%
    RPG-7 3D Model
    $5.00 $10.00
  8. -50%
    M202 FLASH Roketatar 3D Model
  9. El bombası konsepti2 3D Model
  10. El bombası konsepti1 3D Model
  11. Paket Bombası Yeniden Yapımı 3D Model
  12. -50%
    El bombası 3D Model
  13. Grenade Zeytin 01 3D Model
  14. El Bombası Modern 3D Model
  15. -50%
    Saatli Bomba 3D Model
  16. El Bombası Paketi Oyuna Hazır 3D Model
  17. El Bombası Paketi 3D Model
  18. El Bombası 002 3D Model
  19. MZKT-7930 3D Model
  20. Uçaksavar Projektörleri 3D Model
  21. Tüfek AS 50 3D Model
  22. XM177 Karabina 3D Model
  23. Zürafa AMB Radarı 3D Model
  24. Ground Master 200 Çoklu Görev 3D Model
  25. Roketatar Radarı 3D Model
  26. Japon el bombası tip 96 3D Model
  27. RPG-28 klyukva 3D Model
  28. Gerçekçi Makineli Tüfek M16 3D Model
  29. Harç 3D Model
  30. Breda Folgore 80 ATGM İtalya 3D Model
  31. RPG-7 Düşük Poli 3D Model
  32. MK2 Bombası 3D Model
  33. Antik top 3D Model
  34. -40%
    Roketatar 3D Model
    $18.00 $30.00
  35. El Bombaları - PBR - poli 3D Model
  36. Kurulum C90-CR-RB M3 3D Model
  37. El bombası RGD5 3D Model
  38. Bomba 3D Model
  39. Granada de Gas 3D Model
  40. Üç Düşük Poli El Bombası 3D Model
  41. Parçalarıyla Düşük Poli Tüfek 3D Model
  42. RPG-7 roketatar 3D Model
  43. RPO-Z 3D Model
  44. RPO-D 3D Model
  45. -20%
    Roket güdümlü el bombası 3D Model
  46. El bombası silahı - bilim kurgu 3D Model
  47. Sersemletici el bombası 3D Model
  48. RPO-A Shmel 3D Model
  49. Granada F1 3D Model
  50. El bombası fırlatıcı 3D Model
  51. -50%
    Gameready El Bombası Varlığı 3D Model
  52. DZG-141 Çin termobarik başlatıcısı 3D Model
  53. RPG 7B 3D Model
  54. RPG-7 3D Model
  55. m26 el bombası 3D Model
  56. m224 harç 3D Model
  57. rpg-30 kanca kryuk 3D Model
  58. -50%
    el bombası 3D Model
  59. el bombası düşük poli 3D Model
  60. el bombası fırlatıcı 3D Model
  61. c4 patlayıcı cihaz 3D Model
  62. -50%
    el bombası 3D Model
  63. el bombası fırlatıcı-scifi 3D Model
  64. fn skar-h ekipmanlarla birlikte 3D Model
  65. -20%
    parçalanma bombası 3D Model
  66. havan - leonardo da vinci 3D Model
  67. Cyma-40mm el bombası fırlatıcı 3D Model
  68. el bombası 3D Model
  69. gp-25 3D Model
  70. yuvarlak bomba 3D Model
  71. -50%
    RPG-7 3D Model
    $2.50 $5.00
  72. el bombası düşük poli 3D Model
  73. göz yaşartıcı gaz bombası 3D Model
  74. sersemletici el bombası 3D Model
  75. stilhandgranat 3D Model
  76. sis bombası 3D Model
  77. nippon tip 97 el bombası 3D Model
  78. aydınlatıcı el bombası 3D Model
  79. yüksek patlayıcı el bombası 3D Model
  80. parçalanma el bombası küre şekli 3D Model
  81. parçalanma el bombası ananas şekli 3D Model
  82. tanksavar el bombası 3D Model
  83. el bombası fırlatıcı blanch-chevallier 3D Model
  84. el bombası paketi 3D Model
  85. tanksavar bombası hafthohlladung 3D Model
  86. sis bombası 3D Model
  87. rac-112 apilas 3D Model
  88. dinamit İkinci Dünya Savaşı 3D Model
  89. 37 el bombası fransa ordusu 3D Model
Sayfa 1 of 2

What range of explosive delivery systems is available?

The Grenade Launcher category includes a diverse range of 40mm weapons, from under-barrel units (like the M203 and ELGM) to standalone revolving launchers and heavy automatic systems (MK19). In 2026, each model is built with "Bore-Accuracy," meaning the internal rifling and firing pin mechanisms are physically modeled. These assets are vital for equipping infantry characters or mounting onto vehicles, providing the specialized firepower needed for modern combat visualizations where the distinction between direct and indirect fire must be clearly represented.

How is the mechanical rigging for reloading handled?

Every launcher is "Action-Rigged" for high-detail animation. For revolving launchers, the cylinder rotates and swings out for reloading; for under-barrel units, the tube slides or tilts realistically. In 2026, we include "Shell-Ejection" rigs, allowing for the animation of the spent casing being removed. These functional details are essential for first-person shooters and tactical simulations where the player sees the weapon up close, requiring the mechanical logic of the breech-loading or drum-fed system to be flawless and convincing.

Do the models include realistic ammunition and projectiles?

Yes, each launcher comes with a suite of 40mm grenades, including HE (High Explosive), HEDP, smoke, and illumination rounds. In 2026, the projectiles are modeled as separate assets with detailed fuzes and driving bands. We also provide "Internal-View" models showing the grenade seated in the chamber. This allows for realistic reloading sequences and "Ammo-Check" animations, providing the technical depth required for high-fidelity military media where the interaction between the weapon and its munitions is a focal point of the visual storytelling.

What level of material detail is provided for "Field-Worn" launchers?

To achieve an authentic tactical look, we use PBR shaders that emphasize "Material Contrast" between matte polymers and parkerized steel. In 2026, we include "Heat-Discoloration" maps for the barrels and "Friction-Wear" masks for the sliding parts. This prevents the launcher from looking like a single-material mesh, showing where the finish has been rubbed away by constant use. These details ensure that the launcher looks like a heavy, reliable piece of ordnance that has seen significant action in the field, providing a gritty, professional aesthetic.

How are launchers optimized for attachment to other weapons?

Under-barrel launchers are designed as "Plug-and-Play" modules. They feature universal mounting geometry that aligns perfectly with the rails on models in the Assault Rifle category. In 2026, we provide "Rig-Sync" versions where the launcher’s trigger and safety can be linked to the main rifle’s controls. This ensures no geometry clipping and allows for a cohesive weapon-handling animation. The polygon count is carefully managed to ensure that adding a launcher doesn't double the weapon's memory footprint, maintaining performance in complex tactical scenes.