Old Scaffolding Low-poly 3D Model

$
14.00
- Hazır formatlar: Autodesk Maya (.mb / .ma) 134.83 MB
Derleme: VRay 5.0Collada (.dae) 1.52 MBAutodesk FBX (.fbx) 2.25 MBWavefront OBJ (.obj) 2.27 MBAutodesk 3DS MAX (.max) 130.50 MB
- Poligonlar:73242
- Noktalar:72432
- Animasyon:No
- Dokulu:
- Rigged:No
- Malzemeler:
- Low-poly:
- Koleksiyon:No
- UVW mapping:
- Kullanılan Eklentiler:No
- Baskıya Hazır:No
- 3D Tarama:No
- Yetişkin(+18) içerik:No
- PBR:
- Geometri:Polygonal
- Unwrapped UVs:Non-overlapping
- Görüntülemeler:1787
- Tarih: 2022-04-02
- Ürün ID:392711
- Maya scene is ready to render.
- Models have V-Ray materials in maya scene.
- Preview images are rendered by V-Ray
- I didnt use any post prodution effects on render images in photoshop or other different software. So if you render in V-ray you will get same results like the preview images.
- I used only V-Ray' s own layers and efects on renders.
- Textures designed and exported from Substance Painter.
- Texture resolution is 4096 x 4096
- Maya project has its own texture files in sourceimages folder.
- Maya scene has model groups
- I use my own V-Ray displacement settings in Hypershade so if you use height maps in other sofwares just make some tweaks and they will works fine.
- There is a sample ground model in scene for render concept.
- I made modular models, so if you want to build a big and large scaffolding just duplicate and have fun:)
- Clean Maya Outliner and History
- Substance Painter project file is in seperate rar file
- Models have uv maps of their own.
- Uv maps are unwrapped and non-overlapping Baskıya Hazır: Hayır
Daha fazla oku- Models have V-Ray materials in maya scene.
- Preview images are rendered by V-Ray
- I didnt use any post prodution effects on render images in photoshop or other different software. So if you render in V-ray you will get same results like the preview images.
- I used only V-Ray' s own layers and efects on renders.
- Textures designed and exported from Substance Painter.
- Texture resolution is 4096 x 4096
- Maya project has its own texture files in sourceimages folder.
- Maya scene has model groups
- I use my own V-Ray displacement settings in Hypershade so if you use height maps in other sofwares just make some tweaks and they will works fine.
- There is a sample ground model in scene for render concept.
- I made modular models, so if you want to build a big and large scaffolding just duplicate and have fun:)
- Clean Maya Outliner and History
- Substance Painter project file is in seperate rar file
- Models have uv maps of their own.
- Uv maps are unwrapped and non-overlapping Baskıya Hazır: Hayır
Daha fazla formata mı ihtiyaç duyuyorsunuz?
Farklı bir formata ihtiyaç duyuyorsanız lütfen destek ekibimize bir talep açarak ihtiyacınızı belirtiniz. 3D modelleri şu formatlara dönüştürebiliriz: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3d sahneleri dönüştürmüyoruz ve .step, .iges, .stp, .sldprt gibi formatlar.!
Farklı bir formata ihtiyaç duyuyorsanız lütfen destek ekibimize bir talep açarak ihtiyacınızı belirtiniz. 3D modelleri şu formatlara dönüştürebiliriz: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3d sahneleri dönüştürmüyoruz ve .step, .iges, .stp, .sldprt gibi formatlar.!
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