Hey Guys!
I've been a 3D Artist for a couple of years now. I use Autodesk 3dsmax as my primary modeling software. For creating realistic shaders and rendering my works I use V-ray and Corona.
I mostly use unfold 3D to unwrap my models and of course adobe photoshop for perfect texturing and postproduction.
I have some experience with Substance Painter, and if needed, sometimes I use it to texture 3D assets.
I like to share what I make with you and I hope you like it.
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