bound man statue 低聚 3D 模型

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- 可用的格式: Blender3D (.blend) 120.55 MB
渲染: Cycles3D Studio (.3ds) 530.38 kbCollada (.dae) 983.44 kbAutodesk FBX (.fbx) 1.01 MBWavefront OBJ (.obj) 718.94 kbAutodesk 3DS MAX (.max) 144.91 MBImage Textures (.png) 179.71 MB
- 多边形:8820
- 顶点:8514
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- 几何:Polygonal
- 包装 UVs:Non-overlapping
- 日期:2662
- 日期: 2017-07-23
- 项目 ID:155524
this is a low-poly model of a bound man in chains, kneeling on the ground in submission.
software:
originally created with blender 2.78c and rendered with blender cycles. also available as a unity package.
specs:
the .blend file includes 3 lod versions of the statue, plus the high-poly sculpted meshes. the other files contain one lod version each. the unity package includes a stone material, textures and and a prefab with appropriate lod management.
lod0: vertices: 8514
faces: 16998 tris
lod1: vertices: 3442
faces: 6853 tris
lod2: vertices: 1728
faces: 3423 tris
materials and textures:
the stone material is proceduraly generated using nodes in cycles, using only a normal map and an ******d occlusion map baked from the high-poly mesh. the results are baked into the textures used in unity, including:
diffuse map
specular map
normal map
occlusion map
all 4096x4096 in .png format.
the textures are packed in the .blend file(only the normal and the ******d occlusion map), in the unity package and in the textures.zip file(all 4 of them).
usage:
best used for games/vr/ar or even movies in the background. in case of the unity engine, it's a simple drag and drop affair.
file formats:
.blend
.fbx
.obj
.dae
.3ds
.unitypackage 打印准备: 否
阅读更多software:
originally created with blender 2.78c and rendered with blender cycles. also available as a unity package.
specs:
the .blend file includes 3 lod versions of the statue, plus the high-poly sculpted meshes. the other files contain one lod version each. the unity package includes a stone material, textures and and a prefab with appropriate lod management.
lod0: vertices: 8514
faces: 16998 tris
lod1: vertices: 3442
faces: 6853 tris
lod2: vertices: 1728
faces: 3423 tris
materials and textures:
the stone material is proceduraly generated using nodes in cycles, using only a normal map and an ******d occlusion map baked from the high-poly mesh. the results are baked into the textures used in unity, including:
diffuse map
specular map
normal map
occlusion map
all 4096x4096 in .png format.
the textures are packed in the .blend file(only the normal and the ******d occlusion map), in the unity package and in the textures.zip file(all 4 of them).
usage:
best used for games/vr/ar or even movies in the background. in case of the unity engine, it's a simple drag and drop affair.
file formats:
.blend
.fbx
.obj
.dae
.3ds
.unitypackage 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
bound man statue 3D 模型 blend, 3ds, dae, fbx, obj, max, png, 从 antoni4040
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