dumbbell 低聚 3D 模型

$
6.00
- 可用的格式: Wavefront OBJ (.obj) 19.83 MBImage Textures (.png) 157.81 MBAgisoft Photoscan (.ply) 386.28 kbBlender3D (.blend) 610.53 kbAutodesk FBX (.fbx) 521.08 kbStereolithography (.stl) 354.83 kb
- 多边形:11070
- 顶点:11052
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:
- 几何:Polygonal
- 包装 UVs:Non-overlapping
- 日期:2640
- 日期: 2021-01-12
- 项目 ID:330998
******** - 2020_13 - texture set 1 - low poly model || pbr
================================================================================
materials included in blender. in order to work in cycles and eevee you need to assign all of the textures (different path).
no third-party plug-ins used
turntable of model rendered in blender cycles( worse quality for time improvement)
technical properties:
polygons = 11,070 ,
vertices = 11,052 ,
triangles = 22,084 .
attached formats of an asset:
.blend_ blender 2.8( properly exported),
.fbx _binary( properly exported),
.obj_ wavefront( properly exported) + .mtl _material template library,
.stl_ stereolithography( properly exported),
.ply_ stanford( properly exported),
.abc_ alembic( properly exported),
.mdd _lightwave point cache( properly exported),
.pc2 _pointcache( properly exported),
.dae _ collada( properly exported).
bare in mind that pbr materials to work properly need proper lighting and material setup. if you have a problem just ask.
.zip file contains:
height map 4096 x 4096 px .png 16bit
normal map 4096 x 4096 px .png directx 16bit
normal map 4096 x 4096 px .png opengl 16bit
glossiness map 4096 x 4096 px .png 16bit
basecolor map 4096 x 4096 px .png 16bit
******tocclusion map 4096 x 40968 px .png 16bit
metalness map 4096 x 4096 px .png 16bit
roughness map 4096 x 4096 px .png 16bit
in the files high poly version included ( around 1,5kk faces) - .zip file
model is positioned at the beginning of the coordinate system (0,0,0) [blender 2.8] scale = 1:1:1
asset tested in:
unity engine
unreal engine 4 _ 4.2x 打印准备: 否
阅读更多================================================================================
materials included in blender. in order to work in cycles and eevee you need to assign all of the textures (different path).
no third-party plug-ins used
turntable of model rendered in blender cycles( worse quality for time improvement)
technical properties:
polygons = 11,070 ,
vertices = 11,052 ,
triangles = 22,084 .
attached formats of an asset:
.blend_ blender 2.8( properly exported),
.fbx _binary( properly exported),
.obj_ wavefront( properly exported) + .mtl _material template library,
.stl_ stereolithography( properly exported),
.ply_ stanford( properly exported),
.abc_ alembic( properly exported),
.mdd _lightwave point cache( properly exported),
.pc2 _pointcache( properly exported),
.dae _ collada( properly exported).
bare in mind that pbr materials to work properly need proper lighting and material setup. if you have a problem just ask.
.zip file contains:
height map 4096 x 4096 px .png 16bit
normal map 4096 x 4096 px .png directx 16bit
normal map 4096 x 4096 px .png opengl 16bit
glossiness map 4096 x 4096 px .png 16bit
basecolor map 4096 x 4096 px .png 16bit
******tocclusion map 4096 x 40968 px .png 16bit
metalness map 4096 x 4096 px .png 16bit
roughness map 4096 x 4096 px .png 16bit
in the files high poly version included ( around 1,5kk faces) - .zip file
model is positioned at the beginning of the coordinate system (0,0,0) [blender 2.8] scale = 1:1:1
asset tested in:
unity engine
unreal engine 4 _ 4.2x 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
dumbbell 3D 模型 obj, png, ply, blend, fbx, stl, 从 SurfaceMaestro
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