pipes collection 低聚 3D 模型

$
6.00
- 可用的格式: GLB (.glb / .gltf) 342.75 kbBlender3D (.blend) 379.85 kbAutodesk FBX (.fbx) 308.12 kbAgisoft Photoscan (.ply) 189.80 kbStereolithography (.stl) 189.72 kbAutodesk 3DS MAX (.max) 846.20 kbImage Textures (.png) 192.77 MBWavefront OBJ (.obj) 12.30 MB
- 多边形:5378
- 顶点:5392
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:
- 几何:Polygonal
- 包装 UVs:Non-overlapping
- 日期:2230
- 日期: 2021-01-12
- 项目 ID:331010
pipes collection - 2020_18 - texture set 2 - low poly model || pbr
================================================================================
_each pipe have own place in uv map, it is exported as joined model of pipes by default. you can edit it in any 3d software. there is a package with .obj and .fbx of each pipe exported as standalone model
materials included in blender. in order to work in cycles and eevee you need to assign all of the textures (different path).
no third-party plug-ins used
turntable of model rendered in blender cycles( worse quality for time improvement)
technical properties:
polygons = 5376 ,
vertices = 5392 ,
triangles = 10716 .
attached formats of an asset:
.blend_ blender 2.8( properly exported),
.fbx _binary( properly exported),
.obj_ wavefront( properly exported) + .mtl _material template library,
.stl_ stereolithography( properly exported),
.ply_ stanford( properly exported),
.abc_ alembic( properly exported),
.mdd _lightwave point cache( properly exported),
.pc2 _pointcache( properly exported),
.dae _ collada( properly exported).
bare in mind that pbr materials to work properly need proper lighting and material setup. if you have a problem just ask.
.zip file contains:
height map 4096 x 4096 px .png 16bit
normal map 4096 x 4096 px .png directx 16bit
normal map 4096 x 4096 px .png opengl 16bit
glossiness map 4096 x 4096 px .png 16bit
basecolor map 4096 x 4096 px .png 16bit
******tocclusion map 4096 x 40968 px .png 16bit
metalness map 4096 x 4096 px .png 16bit
roughness map 4096 x 4096 px .png 16bit
in the files high poly version included ( around 1kk faces) - .zip file
model is positioned at the beginning of the coordinate system (0,0,0) [blender 2.8] scale = 1:1:1
asset tested in:
unity engine
unreal engine 4 _ 4.2x 打印准备: 否
阅读更多================================================================================
_each pipe have own place in uv map, it is exported as joined model of pipes by default. you can edit it in any 3d software. there is a package with .obj and .fbx of each pipe exported as standalone model
materials included in blender. in order to work in cycles and eevee you need to assign all of the textures (different path).
no third-party plug-ins used
turntable of model rendered in blender cycles( worse quality for time improvement)
technical properties:
polygons = 5376 ,
vertices = 5392 ,
triangles = 10716 .
attached formats of an asset:
.blend_ blender 2.8( properly exported),
.fbx _binary( properly exported),
.obj_ wavefront( properly exported) + .mtl _material template library,
.stl_ stereolithography( properly exported),
.ply_ stanford( properly exported),
.abc_ alembic( properly exported),
.mdd _lightwave point cache( properly exported),
.pc2 _pointcache( properly exported),
.dae _ collada( properly exported).
bare in mind that pbr materials to work properly need proper lighting and material setup. if you have a problem just ask.
.zip file contains:
height map 4096 x 4096 px .png 16bit
normal map 4096 x 4096 px .png directx 16bit
normal map 4096 x 4096 px .png opengl 16bit
glossiness map 4096 x 4096 px .png 16bit
basecolor map 4096 x 4096 px .png 16bit
******tocclusion map 4096 x 40968 px .png 16bit
metalness map 4096 x 4096 px .png 16bit
roughness map 4096 x 4096 px .png 16bit
in the files high poly version included ( around 1kk faces) - .zip file
model is positioned at the beginning of the coordinate system (0,0,0) [blender 2.8] scale = 1:1:1
asset tested in:
unity engine
unreal engine 4 _ 4.2x 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
pipes collection 3D 模型 glb, blend, fbx, ply, stl, max, png, obj, 从 SurfaceMaestro
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