M6IC - PBR and Low-Poly 低聚 3D 模型

$
15.00
- 可用的格式: Collada (.dae) 839.50 kbWavefront OBJ (.obj) 580.44 kbBlender3D (.blend) 1.01 MB
渲染: CyclesAlembic (.abc) 769.77 kbAutodesk FBX (.fbx) 909.70 kbImage Textures (.png) 581.98 MBUnreal Engine (.uasset) 132.39 MBUnity 3D (.unitypack) 213.36 MB
- 多边形:20656
- 顶点:10294
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:
- 集合:No
- UVW 贴图:
- 使用插件:
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:
- 几何:Polygonal
- 包装 UVs:Non-overlapping
- 日期:2958
- 日期: 2022-06-19
- 项目 ID:403094
3D Model based of the LWRC M6IC. Made with Blender 3.0 and rendered with cycles. The M6IC is very similar to the m4 which it share 80% of it parts with.
Model
The model is Low-Poly and ready to be used in games. The main engines is Unity and Unreal Engine, if you want to use it for any other engine please message me before to check if its possible. There are a total of 10 objects. Buttons or similar could easily be separated for animations. The Carbine is ready for other assets such as flashlights or other sights.
MESH
The mesh is triangulated so its not possible to smooth it out for example close up renders. However the texture resoulution is high enough to not se any pixels during close up renders. Note, there is no inside. File Formats:
Texture
The Texture size varies between 1k up to 4k to provide you with the highest resoulution. Each object have the availabilty to be either black or beige and/or clean or dirty. The textures, Materials and meshes have a very simple name formula. More information follows when buying where it tells you how to set up all the textures in the different engines. The textures use the Metallic – Roughness workflow. They use the PNG format. The textures come in three versions.
Stats
SUPPORT
Expect and answer within 12 hours.
阅读更多Model
The model is Low-Poly and ready to be used in games. The main engines is Unity and Unreal Engine, if you want to use it for any other engine please message me before to check if its possible. There are a total of 10 objects. Buttons or similar could easily be separated for animations. The Carbine is ready for other assets such as flashlights or other sights.
MESH
The mesh is triangulated so its not possible to smooth it out for example close up renders. However the texture resoulution is high enough to not se any pixels during close up renders. Note, there is no inside. File Formats:
- BLEND – Blender
- ABC – Alembic
- DAE – Collada
- FBX – Autodesk FBX
- OBJ – Wavefront
- UNITYPACKAGE – Unity 3D
- UNREALPACKAGE – Unreal Engine 3D
Texture
The Texture size varies between 1k up to 4k to provide you with the highest resoulution. Each object have the availabilty to be either black or beige and/or clean or dirty. The textures, Materials and meshes have a very simple name formula. More information follows when buying where it tells you how to set up all the textures in the different engines. The textures use the Metallic – Roughness workflow. They use the PNG format. The textures come in three versions.
- Standard/Default - For Blender
- Unity – For Unity
- Unreal Engine – For Unreal Engine
Stats
- Vertices: 10 294
- Triangles: 20 656
- Objects: 10
- Textures: 91 ( The reason its so many is because of the multiple color options and clean or dirty options)
- Color: Beige and Black
- Sight Reticle Color: Red and Green
SUPPORT
Expect and answer within 12 hours.
- Questions
- Requests
- Price Discounts
- Availabilty
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
M6IC - PBR and Low-Poly 3D 模型 dae, obj, blend, abc, fbx, png, uasset, unitypack, 从 AW.Animations
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