scifi cyberpunk building and props modular set 低聚 3D 模型

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- 可用的格式: Blender3D (.blend) 5.21 MBWavefront OBJ (.obj) 981.22 kbAutodesk FBX (.fbx) 1.76 MBImage Textures (.png) 623.40 MBImage Textures (.png) 423.26 MBImage Textures (.png) 2.88 MB
- 多边形:30658
- 顶点:34109
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:
- 集合:
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:No
- 几何:Polygonal
- 包装 UVs:Unknown
- 日期:4341
- 日期: 2022-02-02
- 项目 ID:385098
scifi cyberpunk urban building and props modular set includes: 15 wall pieces with 1x 8192x4096 texture set and 38 detail props with just 4x 4k texture sets. meshesfbx - 54 fbx meshes, meshesobj - 54 meshes.
textures **- 5 materials in total - (trimsheet material** = 4k trimsheet_ao, 4k trimsheet_basecolor, 4k trimsheet_emissivemask, 4k trimsheet_height, 4k trimsheet_metallic, 4k trimsheet_normal(opengl), 4k trimsheet_normal, 4k trimsheet_roughness, 4k trimsheet-night_basecolor) - (detailgroup1 material **= 4k detailgroup1_ambientocclusion, 4k detailgroup1_basecolor, 4k detailgroup1_emissivemask, 4k detailgroup1_metallic, 4k detailgroup1_normal(opengl), 4k detailgroup1_normal, 4k detailgroup1_roughness, 4k detailgroup1_specular) - (detailgroup2 material = 4k detailgroup2_ambientocclusion, 4k detailgroup2_basecolor, 4k detailgroup2_emissivemask, 4k detailgroup2_metallic, 4k detailgroup2_normal(opengl), 4k detailgroup2_normal, 4k detailgroup2_roughness, 4k detailgroup2_specular) - (detailgroup3 material = 4k detailgroup3_ambientocclusion, 4k detailgroup3_basecolor, 4k detailgroup3_emissivemask, 4k detailgroup3_metallic, 4k detailgroup3_normal(opengl), 4k detailgroup3_normal, 4k detailgroup3_roughness, 4k detailgroup3_specular) - (detailgroup1 material **= 4k detailgroup4_ambientocclusion, 4k detailgroup4_basecolor, 4k detailgroup4_emissivemask, 4k detailgroup4_metallic, 4k detailgroup4_normal(opengl), 4k detailgroup4_normal, 4k detailgroup4_roughness, 4k detailgroup4_specular)
texturesue4 **- 5 materials in total - (trimsheet material** = 4k trimsheet_aoroughnessmetallic, 4k trimsheet_basecolor, 4k trimsheet_emissivemask, 4k trimsheet_normal, 4k trimsheet-night_basecolor), (detailgroup1 material = 4k detailgroup1_basecolor, 4k detailgroup1_emissivemask, 4k detailgroup1_normal, 4k detailgroup1_occlusionroughnessmetallic) - detailgroup2 material = 4k detailgroup2_basecolor, 4k detailgroup2_emissivemask, 4k detailgroup2_normal, 4k detailgroup2_occlusionroughnessmetallic) - detailgroup3 material = 4k detailgroup3_basecolor, 4k detailgroup3_emissivemask, 4k detailgroup3_normal, 4k detailgroup3_occlusionroughnessmetallic) - detailgroup4 material = 4k detailgroup4_basecolor, 4k detailgroup4_emissivemask, 4k detailgroup4_normal, 4k detailgroup4_occlusionroughnessmetallic)
screenshots and instructions for material setups and customization are included in texture pack. 打印准备: 否
阅读更多textures **- 5 materials in total - (trimsheet material** = 4k trimsheet_ao, 4k trimsheet_basecolor, 4k trimsheet_emissivemask, 4k trimsheet_height, 4k trimsheet_metallic, 4k trimsheet_normal(opengl), 4k trimsheet_normal, 4k trimsheet_roughness, 4k trimsheet-night_basecolor) - (detailgroup1 material **= 4k detailgroup1_ambientocclusion, 4k detailgroup1_basecolor, 4k detailgroup1_emissivemask, 4k detailgroup1_metallic, 4k detailgroup1_normal(opengl), 4k detailgroup1_normal, 4k detailgroup1_roughness, 4k detailgroup1_specular) - (detailgroup2 material = 4k detailgroup2_ambientocclusion, 4k detailgroup2_basecolor, 4k detailgroup2_emissivemask, 4k detailgroup2_metallic, 4k detailgroup2_normal(opengl), 4k detailgroup2_normal, 4k detailgroup2_roughness, 4k detailgroup2_specular) - (detailgroup3 material = 4k detailgroup3_ambientocclusion, 4k detailgroup3_basecolor, 4k detailgroup3_emissivemask, 4k detailgroup3_metallic, 4k detailgroup3_normal(opengl), 4k detailgroup3_normal, 4k detailgroup3_roughness, 4k detailgroup3_specular) - (detailgroup1 material **= 4k detailgroup4_ambientocclusion, 4k detailgroup4_basecolor, 4k detailgroup4_emissivemask, 4k detailgroup4_metallic, 4k detailgroup4_normal(opengl), 4k detailgroup4_normal, 4k detailgroup4_roughness, 4k detailgroup4_specular)
texturesue4 **- 5 materials in total - (trimsheet material** = 4k trimsheet_aoroughnessmetallic, 4k trimsheet_basecolor, 4k trimsheet_emissivemask, 4k trimsheet_normal, 4k trimsheet-night_basecolor), (detailgroup1 material = 4k detailgroup1_basecolor, 4k detailgroup1_emissivemask, 4k detailgroup1_normal, 4k detailgroup1_occlusionroughnessmetallic) - detailgroup2 material = 4k detailgroup2_basecolor, 4k detailgroup2_emissivemask, 4k detailgroup2_normal, 4k detailgroup2_occlusionroughnessmetallic) - detailgroup3 material = 4k detailgroup3_basecolor, 4k detailgroup3_emissivemask, 4k detailgroup3_normal, 4k detailgroup3_occlusionroughnessmetallic) - detailgroup4 material = 4k detailgroup4_basecolor, 4k detailgroup4_emissivemask, 4k detailgroup4_normal, 4k detailgroup4_occlusionroughnessmetallic)
screenshots and instructions for material setups and customization are included in texture pack. 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
scifi cyberpunk building and props modular set 3D 模型 blend, obj, fbx, png, png, png, 从 Herooo31
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