scifi cyberpunk building and props modular set Low-poly 3D Modell

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- Verfügbare Formate: Blender3D (.blend) 5.21 MBWavefront OBJ (.obj) 981.22 kbAutodesk FBX (.fbx) 1.76 MBImage Textures (.png) 623.40 MBImage Textures (.png) 423.26 MBImage Textures (.png) 2.88 MB
- Polygone:30658
- Eckpunkte:34109
- Animiert:No
- Texturen:
- Rigged:No
- Materialien:
- Low-poly:
- Sammlung:
- UVW mapping:
- Plugins Used:No
- Druckfertige:No
- 3D Scan:No
- Erwachsene:No
- PBR:No
- Geometrie:Polygonal
- Unwrapped UVs:Unknown
- Betrachter:4226
- Datum: 2022-02-02
- Artikel-ID:385098
scifi cyberpunk urban building and props modular set includes: 15 wall pieces with 1x 8192x4096 texture set and 38 detail props with just 4x 4k texture sets. meshesfbx - 54 fbx meshes, meshesobj - 54 meshes.
textures **- 5 materials in total - (trimsheet material** = 4k trimsheet_ao, 4k trimsheet_basecolor, 4k trimsheet_emissivemask, 4k trimsheet_height, 4k trimsheet_metallic, 4k trimsheet_normal(opengl), 4k trimsheet_normal, 4k trimsheet_roughness, 4k trimsheet-night_basecolor) - (detailgroup1 material **= 4k detailgroup1_******tocclusion, 4k detailgroup1_basecolor, 4k detailgroup1_emissivemask, 4k detailgroup1_metallic, 4k detailgroup1_normal(opengl), 4k detailgroup1_normal, 4k detailgroup1_roughness, 4k detailgroup1_specular) - (detailgroup2 material = 4k detailgroup2_******tocclusion, 4k detailgroup2_basecolor, 4k detailgroup2_emissivemask, 4k detailgroup2_metallic, 4k detailgroup2_normal(opengl), 4k detailgroup2_normal, 4k detailgroup2_roughness, 4k detailgroup2_specular) - (detailgroup3 material = 4k detailgroup3_******tocclusion, 4k detailgroup3_basecolor, 4k detailgroup3_emissivemask, 4k detailgroup3_metallic, 4k detailgroup3_normal(opengl), 4k detailgroup3_normal, 4k detailgroup3_roughness, 4k detailgroup3_specular) - (detailgroup1 material **= 4k detailgroup4_******tocclusion, 4k detailgroup4_basecolor, 4k detailgroup4_emissivemask, 4k detailgroup4_metallic, 4k detailgroup4_normal(opengl), 4k detailgroup4_normal, 4k detailgroup4_roughness, 4k detailgroup4_specular)
texturesue4 **- 5 materials in total - (trimsheet material** = 4k trimsheet_aoroughnessmetallic, 4k trimsheet_basecolor, 4k trimsheet_emissivemask, 4k trimsheet_normal, 4k trimsheet-night_basecolor), (detailgroup1 material = 4k detailgroup1_basecolor, 4k detailgroup1_emissivemask, 4k detailgroup1_normal, 4k detailgroup1_occlusionroughnessmetallic) - detailgroup2 material = 4k detailgroup2_basecolor, 4k detailgroup2_emissivemask, 4k detailgroup2_normal, 4k detailgroup2_occlusionroughnessmetallic) - detailgroup3 material = 4k detailgroup3_basecolor, 4k detailgroup3_emissivemask, 4k detailgroup3_normal, 4k detailgroup3_occlusionroughnessmetallic) - detailgroup4 material = 4k detailgroup4_basecolor, 4k detailgroup4_emissivemask, 4k detailgroup4_normal, 4k detailgroup4_occlusionroughnessmetallic)
screenshots and instructions for material setups and customization are included in texture pack. Druckfertige: Nein
Mehr lesentextures **- 5 materials in total - (trimsheet material** = 4k trimsheet_ao, 4k trimsheet_basecolor, 4k trimsheet_emissivemask, 4k trimsheet_height, 4k trimsheet_metallic, 4k trimsheet_normal(opengl), 4k trimsheet_normal, 4k trimsheet_roughness, 4k trimsheet-night_basecolor) - (detailgroup1 material **= 4k detailgroup1_******tocclusion, 4k detailgroup1_basecolor, 4k detailgroup1_emissivemask, 4k detailgroup1_metallic, 4k detailgroup1_normal(opengl), 4k detailgroup1_normal, 4k detailgroup1_roughness, 4k detailgroup1_specular) - (detailgroup2 material = 4k detailgroup2_******tocclusion, 4k detailgroup2_basecolor, 4k detailgroup2_emissivemask, 4k detailgroup2_metallic, 4k detailgroup2_normal(opengl), 4k detailgroup2_normal, 4k detailgroup2_roughness, 4k detailgroup2_specular) - (detailgroup3 material = 4k detailgroup3_******tocclusion, 4k detailgroup3_basecolor, 4k detailgroup3_emissivemask, 4k detailgroup3_metallic, 4k detailgroup3_normal(opengl), 4k detailgroup3_normal, 4k detailgroup3_roughness, 4k detailgroup3_specular) - (detailgroup1 material **= 4k detailgroup4_******tocclusion, 4k detailgroup4_basecolor, 4k detailgroup4_emissivemask, 4k detailgroup4_metallic, 4k detailgroup4_normal(opengl), 4k detailgroup4_normal, 4k detailgroup4_roughness, 4k detailgroup4_specular)
texturesue4 **- 5 materials in total - (trimsheet material** = 4k trimsheet_aoroughnessmetallic, 4k trimsheet_basecolor, 4k trimsheet_emissivemask, 4k trimsheet_normal, 4k trimsheet-night_basecolor), (detailgroup1 material = 4k detailgroup1_basecolor, 4k detailgroup1_emissivemask, 4k detailgroup1_normal, 4k detailgroup1_occlusionroughnessmetallic) - detailgroup2 material = 4k detailgroup2_basecolor, 4k detailgroup2_emissivemask, 4k detailgroup2_normal, 4k detailgroup2_occlusionroughnessmetallic) - detailgroup3 material = 4k detailgroup3_basecolor, 4k detailgroup3_emissivemask, 4k detailgroup3_normal, 4k detailgroup3_occlusionroughnessmetallic) - detailgroup4 material = 4k detailgroup4_basecolor, 4k detailgroup4_emissivemask, 4k detailgroup4_normal, 4k detailgroup4_occlusionroughnessmetallic)
screenshots and instructions for material setups and customization are included in texture pack. Druckfertige: Nein
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Falls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D Szenen und Formate wie .step, .iges, .stp, .sldprt usw!
Falls Sie ein anderes Format benötigen, eröffnen Sie bitte ein neues Support-Ticket und fragen Sie danach. Wir können 3D Modelle in folgende Formate konvertieren: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Wir konvertieren keine 3D Szenen und Formate wie .step, .iges, .stp, .sldprt usw!
scifi cyberpunk building and props modular set 3D Modell blend, obj, fbx, png, png, png, Von Herooo31
scifi city building modular cyberpunk future dystopian technology urban bladerunner house street architecture exterior 2077 futuristic game readyEs gibt keine Kommentare zu diesem Artikel.