Seattle office building - RCI 低聚 3D 模型

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- 可用的格式: Blender3D (.blend) 1013.25 kbAutodesk FBX (.fbx) 1.44 MBWavefront OBJ (.obj) 913.74 kbAutodesk 3DS MAX (.max) 91.58 MB
- 多边形:24903
- 顶点:18045
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:
- 几何:Polygonal
- 包装 UVs:Mixed
- 日期:1581
- 日期: 2022-09-24
- 项目 ID:415504
The reference was an office building in downtown Seattle.
The model is accurate with the real world size and scale.
= Info =
- Modeled in Blender.
- Textured in Substance Painter.
= Usage =
- This model can be used in your games and renders.
= Model features =
- UDIM technology is used for texture set "RCI_unic_1"
- Vertex Paint technology is used to tint objects. To get the original appearance of the model in Blender, use a .blend file or connect the Vertex Color using nodes (explained in the last screenshot).
= Textures info =
- number of sets: 4 usual texture sets; 1 UDIM texture set (includes three texture sets)
- pipeline: PBR Metallic/Roughness
- normal map format: OpenGL (green channel is inverted)
- number of files: 37 textures in .png format
- resolution: 2048x2048 pixels
- texture types: _BaseColor(7), _Height(7), _Roughness(7), _Normal(7), _Metallic(2), _Emissive(2), _AO(5)
= LODs info =
- LOD0 - 24903 tris - 5 texture sets (1 UDIM) - 6 materials
- LOD1 - 15853 tris - 5 texture sets (1 UDIM) - 6 materials
- LOD2 - 7892 tris - 5 texture sets (1 UDIM) - 6 materials
- LOD3 - 3248 tris - 3 texture sets (1 UDIM) - 4 materials + vertex paint
- LOD4 - 348 tris - vertex paint
(ts - texture set; m - material)
= Archive content =
- 2048x2048 png images - 37
- .fbx files - 5
- .obj files - 5
- .mtl files - 5
- .blend file - 1
Thank you for visiting my model page! 打印准备: 否
阅读更多The model is accurate with the real world size and scale.
= Info =
- Modeled in Blender.
- Textured in Substance Painter.
= Usage =
- This model can be used in your games and renders.
= Model features =
- UDIM technology is used for texture set "RCI_unic_1"
- Vertex Paint technology is used to tint objects. To get the original appearance of the model in Blender, use a .blend file or connect the Vertex Color using nodes (explained in the last screenshot).
= Textures info =
- number of sets: 4 usual texture sets; 1 UDIM texture set (includes three texture sets)
- pipeline: PBR Metallic/Roughness
- normal map format: OpenGL (green channel is inverted)
- number of files: 37 textures in .png format
- resolution: 2048x2048 pixels
- texture types: _BaseColor(7), _Height(7), _Roughness(7), _Normal(7), _Metallic(2), _Emissive(2), _AO(5)
= LODs info =
- LOD0 - 24903 tris - 5 texture sets (1 UDIM) - 6 materials
- LOD1 - 15853 tris - 5 texture sets (1 UDIM) - 6 materials
- LOD2 - 7892 tris - 5 texture sets (1 UDIM) - 6 materials
- LOD3 - 3248 tris - 3 texture sets (1 UDIM) - 4 materials + vertex paint
- LOD4 - 348 tris - vertex paint
(ts - texture set; m - material)
= Archive content =
- 2048x2048 png images - 37
- .fbx files - 5
- .obj files - 5
- .mtl files - 5
- .blend file - 1
Thank you for visiting my model page! 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
Seattle office building - RCI 3D 模型 blend, fbx, obj, max, 从 solo.GRV
office building city place exterior seattle usa glass windows roof town downtown skyscraper structure business service corporation modern architecture street没有对这一项目的评论。