teeth 3D 模型

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- 可用的格式: Autodesk 3DS MAX (.max) ver. 2011 56.01 MB
- 多边形:76781
- 顶点:76818
- 动画:
- 纹理:
- 操纵:
- 材料:
- 低聚:No
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 几何:Polygonal
- 包装 UVs:Overlapping
- 日期:4142
- 日期: 2015-08-08
- 项目 ID:102570
-all in one (teeth + gums +tongue).
-the scene has been rendered using 3ds max 2011.
-mental ray is the renderer that has been used.
-tongue and gums have been skinned properly for best deformations.
-the model has been rigged using simple bones and controllers.
-----animation information------
-simple animation of the mouth opening and closing.
-24 frames per second.
-the model has been animated throughout 88 frames.
-the tongue is animated as well.
--------------------------------
-every object has been named properly and included within layers.
-maps(diffus,bump,subdermal,backsurface,reflection).
-sss materials has been used.
-an additional low poly model of the gums has been added to guide the skinning process.it is countained within the"mouth" layer in the layer manager.so,don't delete it,in order for the skinning to function well.
-unit scale: 1unit=0.5000cm.
-an animation guide has been provided to simplify the process.
---textures---
-tongue (4 textures("diffus,bump,subdermal,backsurface")) 2048*2048.
-gums (3 textures("normal map,diffus,bump")) 2048*2048.
-teeth (5 textures("diffus,bump,subdermal,backsurface,reflection")) 2048*2048. 打印准备: 否
阅读更多-the scene has been rendered using 3ds max 2011.
-mental ray is the renderer that has been used.
-tongue and gums have been skinned properly for best deformations.
-the model has been rigged using simple bones and controllers.
-----animation information------
-simple animation of the mouth opening and closing.
-24 frames per second.
-the model has been animated throughout 88 frames.
-the tongue is animated as well.
--------------------------------
-every object has been named properly and included within layers.
-maps(diffus,bump,subdermal,backsurface,reflection).
-sss materials has been used.
-an additional low poly model of the gums has been added to guide the skinning process.it is countained within the"mouth" layer in the layer manager.so,don't delete it,in order for the skinning to function well.
-unit scale: 1unit=0.5000cm.
-an animation guide has been provided to simplify the process.
---textures---
-tongue (4 textures("diffus,bump,subdermal,backsurface")) 2048*2048.
-gums (3 textures("normal map,diffus,bump")) 2048*2048.
-teeth (5 textures("diffus,bump,subdermal,backsurface,reflection")) 2048*2048. 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
teeth 3D 模型 max, 从 CG3DQ
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