teeth 3D 모델

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expires on 5th Sep, 25
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- 이용 가능한 포맷: Autodesk 3DS MAX (.max) ver. 2011 56.01 MB
- 폴리곤:76781
- 버텍스:76818
- 애니메이티드:
- 텍스쳐드:
- 리그드:
- 재료:
- 로우 폴리곤:No
- 컬렉션:No
- UVW 매핑:
- 플러그인 사용 됨:No
- 프린트 준비:No
- 지오메트리:Polygonal
- 언래핑 된 UVs:Overlapping
- 조회:4091
- 날짜: 2015-08-08
- 아이템 ID:102570
-all in one (teeth + gums +tongue).
-the scene has been rendered using 3ds max 2011.
-mental ray is the renderer that has been used.
-tongue and gums have been skinned properly for best deformations.
-the model has been rigged using simple bones and controllers.
-----animation information------
-simple animation of the mouth opening and closing.
-24 frames per second.
-the model has been animated throughout 88 frames.
-the tongue is animated as well.
--------------------------------
-every object has been named properly and included within layers.
-maps(diffus,bump,subdermal,backsurface,reflection).
-sss materials has been used.
-an additional low poly model of the gums has been added to guide the skinning process.it is countained within the"mouth" layer in the layer manager.so,don't delete it,in order for the skinning to function well.
-unit scale: 1unit=0.5000cm.
-an animation guide has been provided to simplify the process.
---textures---
-tongue (4 textures("diffus,bump,subdermal,backsurface")) 2048*2048.
-gums (3 textures("normal map,diffus,bump")) 2048*2048.
-teeth (5 textures("diffus,bump,subdermal,backsurface,reflection")) 2048*2048. 프린트 준비: 아니오
더 보기-the scene has been rendered using 3ds max 2011.
-mental ray is the renderer that has been used.
-tongue and gums have been skinned properly for best deformations.
-the model has been rigged using simple bones and controllers.
-----animation information------
-simple animation of the mouth opening and closing.
-24 frames per second.
-the model has been animated throughout 88 frames.
-the tongue is animated as well.
--------------------------------
-every object has been named properly and included within layers.
-maps(diffus,bump,subdermal,backsurface,reflection).
-sss materials has been used.
-an additional low poly model of the gums has been added to guide the skinning process.it is countained within the"mouth" layer in the layer manager.so,don't delete it,in order for the skinning to function well.
-unit scale: 1unit=0.5000cm.
-an animation guide has been provided to simplify the process.
---textures---
-tongue (4 textures("diffus,bump,subdermal,backsurface")) 2048*2048.
-gums (3 textures("normal map,diffus,bump")) 2048*2048.
-teeth (5 textures("diffus,bump,subdermal,backsurface,reflection")) 2048*2048. 프린트 준비: 아니오
다른 포맷이 필요하세요?
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다운로드 teeth 3D 모델 max 발신 CG3DQ
teeth tongue dentition realistic canine cuspid premolar molar incisor gums tooth dentist mouth flesh anatomy human이 아이템에 대한 코멘트 없음.