엽총 - 군사 3D 모델
보유하고 있는 것 145 아이템 로열티 프리 3D 모델. This category contains a wide choice of Shotgun 3D Models - Military / Guns. Any 3D Shotgun Weapons / Guns model is available in .max, .obj, .c4d, .fbx, .dxf, .dwg, .stl, .iges, .3ds, .mb, .lwo, .3dm, .skp and .blend format. Some of them are ready for 3D Printing & Games. Also you will find a great number of models in Projectile, Transport and Tank categories.
인기 검색어 3D 모델:
조각 3D 모델 캐릭터 3D 모델 부엌 3D 모델 말 3D 모델 외관 3D 모델 휴대 전화 3D 모델 야채 3D 모델 쥬얼리 3D 모델 장난감 3D 모델 의료 3D 모델 헬리콥터 3D 모델 중무기 3D 모델 트럭 3D 모델 해부학 3D 모델What types of "Close-Quarters" shotguns are in the collection?
The Shotgun category focuses on "Breaching and Kinetic" force, featuring pump-action classics, semi-automatic combat shotguns, and magazine-fed "Bullpup" designs. In 2026, these are designed as "Utility-Hero" assets, including specialized "Breaching-Muzzles" and shell-carriers (side-saddles) on the receivers. These assets are vital for SWAT-style room clearing visualizations or "Close-Combat" game levels, providing the rugged, high-caliber visual presence needed for environments where the combat is fast, intense, and happening at very short ranges.
How is the "Pump-Action" and "Shell-Loading" rigged?
Professional 2026 shotgun models feature "Kinetic-Action" rigging. The pump-handle (forend) is rigged to the bolt and carrier, allowing for a realistic "Chambering" animation. The "Loading-Gate" is a separate, spring-loaded part, allowing you to show shells being pushed into the tube. In 2026, we also include "Shell-in-Chamber" and "Shell-on-Lifter" states. This level of functional rigging allows for the "Chunk-Chunk" rhythm of a shotgun to be captured with total mechanical fidelity, providing a tactile and satisfying animation experience for first-person shooters.
Do the models include "Ammo-Variations" like slugs and buckshot?
Yes, each shotgun comes with a suite of 12-gauge ammunition. In 2026, we provide "Transparent-Hull" models where you can see the individual lead pellets or the solid slug inside the casing. We also include "Breaching-Rounds" (powdered metal) with specific color-coded shells. These are modeled as separate assets and can be placed in the "Side-Saddle" carriers on the gun. This modularity allows for "Tactical-Reload" sequences where a character selects a specific shell for a specific task, adding a layer of professional realism to the gameplay or cinematic.
What material standards are used for "Steel-and-Polymer" contrast?
Shotguns are often "Workhorse" tools. In 2026, we use PBR shaders that highlight "High-Friction" wear. You will see "Slide-Marks" on the magazine tube where the pump moves back and forth, and "Fingerprint-Grit" on the receiver. The materials differentiate between the "Matte-Parkerized" steel and the "Checkered-Glass-Filled" polymer stocks. These details ensure the shotgun looks like a heavy, durable tool that is regularly handled in the field, providing the gritty, industrial aesthetic required for professional-grade tactical media and military visualizations.
How are shotguns optimized for "Breaching-Scene" performance?
In scenes where multiple officers are breaching a door, we use "Culling-Optimization" for the internal magazine tubes while keeping the visible shells and muzzles at "Hero" quality. In 2026, we also provide "Particle-Link" proxies for muzzle flashes and "Shell-Ejection," allowing for high-speed "Automatic-Shotgun" fire without dropping frames. This ensures that the intense, fast-paced action of a "Breach-and-Clear" sequence remains fluid and responsive, maintaining a professional visual standard even when the screen is filled with smoke, debris, and rapid-fire effects.
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