Eight years experience as a Character Artist. Use Adobe Photoshop, Autodesk Maya, Pixologic Zbrush, The Foundry Mari, The Foundry Nuke, Allegorithmic Substance Designer, Allegorithmic Substance Painter, Marvelous Designer and Marmoset Toolbag.
Specialties: UV Mapping, Texture Painting - Diffuse, Spec, Bump, Ambient Occlusion/Normal Map/Displacement Map Generation and Digital Sculpting, Complete knowledge of human anatomy and color theory.
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