- Alex2175Weapons
Technical Skills:
- Full game-ready asset pipeline: from blockout to final integration in-engine
- Modeling: hard-surface modeling and sculpting (high, low, and mid-poly)
- Retopology: building clean topology with correct shading
- UV Mapping: efficient packing, working with UV channels, overlaps, and texel density
- Baking: clean map baking with no artifacts
- Texturing: authoring realistic PBR textures in Substance 3D Painter; working with masks, generators, and smart materials
Software:
- Primary: Blender, Substance 3D Painter, Photoshop
- Secondary: Marmoset Toolbag (baking/rendering)
- Basic model/material import into Unity
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