带灯泡的台灯和三个适用于 Unity 的定制 2 面着色器 低聚 3D 模型

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$29.17 -50%
$ 14.58 USD
带灯泡的台灯和三个适用于 Unity 的定制 2 面着色器 3D 模型
$29.17 -50%
$ 14.58
  • 可用的格式:
  • 项目 ID:
    391370
  • 日期: 2022-03-22
  • 多边形:
    7801
  • 顶点:
    6915
  • 动画:
    No
  • 纹理:
  • 操纵:
    No
  • 材料:
  • 低聚:
  • 集合:
    No
  • UVW 贴图:
  • 使用插件:
    No
  • 打印准备:
    No
  • 3D扫描:
    No
  • 成人内容:
    No
  • PBR:
  • 几何:
    Polygonal
  • 包装 UVs:
    Mixed
  • 日期:
    3050

描述

Objects: Desk Lamp with Bulb and three custom 2-sided shaders for Unity
Dimensions (without Helpers in 3ds Max; do not use drag&drop, use import function for best match):
a) 41,82 cm х 14,20 cm х 16,28 cm
b) 34,68 cm x 14,20 cm x 26,88 cm (bend version)
Model Type: Low-poly / Mid-poly
Verts / Tris: 6915 / 13788
Topology: Triangular Polys & Quad Polys
Textures for Metallic-Roughness PBR model: 12 .jpg files x 2048 px (metal, plastic, glass); 6.png files x 512 px (tungsten filament; includes one alpha map, one transparency map))
Path mode: Relative (all files are in the same folder: ./)
Plugins: No

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Details:

1. Desk Lamp
Verts / Tris: 6252 / 12508
Used textures: Albedo, Metalness, Roughness, Normals (metal black, metal gray, plastic)

2. Bulb
Dimensions: 4,51 cm x 4,51 cm x 8,47 cm
Verts / Tris: 663 / 1280
Used textures: Albedo, Metalness, Roughness, Normals, Emission, Alpha / Transparency (metal pure, metal black, glass, plastic, tungsten filament)

3. Customizable two-sided shaders for Metallic-Roughness PBR model:
a) two-sided blending shader (properties: Color & Albedo Map; Alpa Map; Metallic Map & Metallic Amount Range; Roughness Map & Roughness Amount Range; Emission Map & Emission Color & Emission Multiplier; Normal Map)
b) two-sided cutout shader (properties: Color & Albedo Map; Alpa Map & Alpha Cutout Range; Metallic Map & Metallic Amount Range; Roughness Map & Roughness Amount Range; Emission Map & Emission Color & Emission Multiplier; Normal Map)
c) two-sided opaque shader (properties: Color & Albedo Map; Metallic Map & Metallic Amount Range; Roughness Map & Roughness Amount Range; Emission Map & Emission Color & Emission Multiplier; Normal Map)

----------------------------------------------------------

Exported files were checked in Blender, Unity, 3ds Max

If necessary, after purchasing the model I can provide a .max file (2017) with configured Physical Materials for free

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After downloading, unzip all the files in to the folder with your project and then start importing

Recommendations for importing files to 3ds Max:
1. Do not import files into an unsaved scene
2. Follow this order:
a) create and/or open a .max file;
b) copy the new textures and geometry files in to the folder where this .max file is located;
c) import the files

----------------------------------------------------------

Structure of Unity Package:
./Effects/Lamp Flare.flare (flare effect for tungsten filament)
./Materials/[filename].mat (6 materials files)
./Prefabs/Desk Lamp Bend.prefab ("Unity" settings for desk lamp model)
./Shaders/2Sided Blend MR PBR.shader (customizable two-sided blending shader for Metallic-Roughness PBR)
./Shaders/2Sided Cutout MR PBR.shader (customizable two-sided cutout shader for Metallic-Roughness PBR)
./Shaders/2Sided Opaque MR PBR.shader (customizable two-sided opaque shader for Metallic-Roughness PBR)
./Textures/[filename].jpg (12 files)
./Textures/[filename].png (5 files for tungsten filament, includes alpha map, without transparency map)
./Desk Lamp Bend for Unity.fbx

----------------------------------------------------------

Contents of .zip files:

Desk Lamp.blend

Desk Lamp.fbx
Desk Lamp Bend.FBX
Desk Lamp for 3ds Max.fbx
Desk Lamp Bend for 3ds Max.fbx
Desk Lamp Bend for Unity.fbx

Desk Lamp.stl
Desk Lamp Bend.stl
Desk Lamp for 3ds Max.stl
Desk Lamp Bend for 3ds Max.stl

Desk Lamp.unitypackage

12 .jpg files and 6 .png files 打印准备:

需要更多的格式吗?

如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 免费格式转换
我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!

使用信息

带灯泡的台灯和三个适用于 Unity 的定制 2 面着色器 - 您可以根据基本许可或扩展许可,将此免版税 3D 模型用于个人或商业用途。

基本许可涵盖大多数标准用例,包括数字广告、设计和可视化项目、商业社交媒体账户、原生应用、Web 应用、视频游戏以及实体或数字最终产品(免费和出售)。

扩展许可包含基本许可授予的所有权利,没有任何使用限制,并允许在免版税条款下将 3D 模型用于无限的商业项目。
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