redragon k551 mechanical keyboard 3D 模型

$
15.00
- 可用的格式: Blender3D (.blend) 15.12 MBAutodesk FBX (.fbx) 445.09 kbWavefront OBJ (.obj) 329.20 kbImage Textures (.png) 9.07 MB
- 多边形:12513
- 顶点:15960
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:No
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:
- 几何:Polygonal
- 包装 UVs:Mixed
- 日期:2568
- 日期: 2021-01-05
- 项目 ID:330077
redragon k551 mechanical keyboard
100% quad design.
all textures created in substance painter and exported in pbr (roughness/metallic) formats.
logically named objects, materials and textures.
modelled in blender 2.83.2
textured in substance painter 2020.1.3.
rendered in marmoset toolbag 3.
modelled to real world scales (measured with calipers).
approx 36.5mm tall, 435mm wide, 124mm deep.
fully and efficiently uv unwrapped.
tested in marmoset, eevee and cycles.
as an added note, if you wish to use in a game, deleting the switches (the parts underneath the keys) will save nearly 10,000 verts.
formats included
.blend - native
.fbx (baked animation)
.obj
objects in each file format
(scene collection) -housing -keys -switches -----------------
textures included in .png format.
housing - 4k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
metallic
emission (for numlock light)
keys - 2k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
switches - 512x512 (overlapping uvs) -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
poly counts (according to blender inspection tools).
face count: 12,513
vert count: 15,960
triangulated count: 25,028 打印准备: 否
阅读更多100% quad design.
all textures created in substance painter and exported in pbr (roughness/metallic) formats.
logically named objects, materials and textures.
modelled in blender 2.83.2
textured in substance painter 2020.1.3.
rendered in marmoset toolbag 3.
modelled to real world scales (measured with calipers).
approx 36.5mm tall, 435mm wide, 124mm deep.
fully and efficiently uv unwrapped.
tested in marmoset, eevee and cycles.
as an added note, if you wish to use in a game, deleting the switches (the parts underneath the keys) will save nearly 10,000 verts.
formats included
.blend - native
.fbx (baked animation)
.obj
objects in each file format
(scene collection) -housing -keys -switches -----------------
textures included in .png format.
housing - 4k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
metallic
emission (for numlock light)
keys - 2k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
switches - 512x512 (overlapping uvs) -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
poly counts (according to blender inspection tools).
face count: 12,513
vert count: 15,960
triangulated count: 25,028 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
redragon k551 mechanical keyboard 3D 模型 blend, fbx, obj, png, 从 PBR3D
keyboard mechanical computer equipment pc desktop technology key switch peripheral gaming pbr textured game ready uv unwrapped typing writing text没有对这一项目的评论。