redragon k551 mechanical keyboard 3Dモデル

$
15.00
- 利用可能フォーマット: Blender3D (.blend) 15.12 MBAutodesk FBX (.fbx) 445.09 kbWavefront OBJ (.obj) 329.20 kbImage Textures (.png) 9.07 MB
- 多角形:12513
- 頂点:15960
- アニメーション:No
- テクスチャー加工:
- 装飾:No
- 素材:
- 低ポリ:No
- コレクション:No
- UVW マッピング:
- 使用中プラグイン:No
- 印刷 準備:No
- 3D スキャン:No
- 成人コンテンツ:No
- PBR:
- ジオメトリ:Polygonal
- 展開済 UVs:Mixed
- ビュー:2577
- 日付: 2021-01-05
- アイテム ID:330077
redragon k551 mechanical keyboard
100% quad design.
all textures created in substance painter and exported in pbr (roughness/metallic) formats.
logically named objects, materials and textures.
modelled in blender 2.83.2
textured in substance painter 2020.1.3.
rendered in marmoset toolbag 3.
modelled to real world scales (measured with calipers).
approx 36.5mm tall, 435mm wide, 124mm deep.
fully and efficiently uv unwrapped.
tested in marmoset, eevee and cycles.
as an added note, if you wish to use in a game, deleting the switches (the parts underneath the keys) will save nearly 10,000 verts.
formats included
.blend - native
.fbx (baked animation)
.obj
objects in each file format
(scene collection) -housing -keys -switches -----------------
textures included in .png format.
housing - 4k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
metallic
emission (for numlock light)
keys - 2k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
switches - 512x512 (overlapping uvs) -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
poly counts (according to blender inspection tools).
face count: 12,513
vert count: 15,960
triangulated count: 25,028 印刷 準備: いいえ
詳細を読む100% quad design.
all textures created in substance painter and exported in pbr (roughness/metallic) formats.
logically named objects, materials and textures.
modelled in blender 2.83.2
textured in substance painter 2020.1.3.
rendered in marmoset toolbag 3.
modelled to real world scales (measured with calipers).
approx 36.5mm tall, 435mm wide, 124mm deep.
fully and efficiently uv unwrapped.
tested in marmoset, eevee and cycles.
as an added note, if you wish to use in a game, deleting the switches (the parts underneath the keys) will save nearly 10,000 verts.
formats included
.blend - native
.fbx (baked animation)
.obj
objects in each file format
(scene collection) -housing -keys -switches -----------------
textures included in .png format.
housing - 4k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
metallic
emission (for numlock light)
keys - 2k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
switches - 512x512 (overlapping uvs) -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
poly counts (according to blender inspection tools).
face count: 12,513
vert count: 15,960
triangulated count: 25,028 印刷 準備: いいえ
フォーマットが必要ですか?
異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
異なるフォーマットが必要な場合、サポートチケットを開き、注文をしてください。3Dモデルをこれらに変換できます: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 3D シーンは変換しません .step、.iges、.stp、.sldprt などの形式。!
redragon k551 mechanical keyboard 3Dモデル blend, fbx, obj, png, から PBR3D
keyboard mechanical computer equipment pc desktop technology key switch peripheral gaming pbr textured game ready uv unwrapped typing writing textこのアイテムにコメントはありません。