redragon k551 mechanical keyboard 3D मॉडल

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$
15.00
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- उपलब्ध फ़ॉर्मेट्स: Blender3D (.blend) 15.12 MBAutodesk FBX (.fbx) 445.09 kbWavefront OBJ (.obj) 329.20 kbImage Textures (.png) 9.07 MB
- बहुभुज:12513
- वर्टिसिस:15960
- एनिमेटेड:No
- टेक्सचर:
- रिग्ड:No
- सामग्रियां:
- लो-पॉली:No
- कलेक्शन:No
- UVW मैपिंग:
- इस्तेमाल किए गए प्लगइन्स:No
- प्रिंट के लिए तैयार:No
- 3D स्कैन:No
- एडल्ट कंटेन्ट:No
- PBR:
- ज्यामिति:Polygonal
- खुला हुआ UVs:Mixed
- व्यूस:2611
- तिथि: 2021-01-05
- आइटम ID:330077
redragon k551 mechanical keyboard
100% quad design.
all textures created in substance painter and exported in pbr (roughness/metallic) formats.
logically named objects, materials and textures.
modelled in blender 2.83.2
textured in substance painter 2020.1.3.
rendered in marmoset toolbag 3.
modelled to real world scales (measured with calipers).
approx 36.5mm tall, 435mm wide, 124mm deep.
fully and efficiently uv unwrapped.
tested in marmoset, eevee and cycles.
as an added note, if you wish to use in a game, deleting the switches (the parts underneath the keys) will save nearly 10,000 verts.
formats included
.blend - native
.fbx (baked animation)
.obj
objects in each file format
(scene collection) -housing -keys -switches -----------------
textures included in .png format.
housing - 4k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
metallic
emission (for numlock light)
keys - 2k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
switches - 512x512 (overlapping uvs) -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
poly counts (according to blender inspection tools).
face count: 12,513
vert count: 15,960
triangulated count: 25,028 प्रिंट के लिए तैयार: नहीं
और पढ़ें100% quad design.
all textures created in substance painter and exported in pbr (roughness/metallic) formats.
logically named objects, materials and textures.
modelled in blender 2.83.2
textured in substance painter 2020.1.3.
rendered in marmoset toolbag 3.
modelled to real world scales (measured with calipers).
approx 36.5mm tall, 435mm wide, 124mm deep.
fully and efficiently uv unwrapped.
tested in marmoset, eevee and cycles.
as an added note, if you wish to use in a game, deleting the switches (the parts underneath the keys) will save nearly 10,000 verts.
formats included
.blend - native
.fbx (baked animation)
.obj
objects in each file format
(scene collection) -housing -keys -switches -----------------
textures included in .png format.
housing - 4k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
metallic
emission (for numlock light)
keys - 2k -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
switches - 512x512 (overlapping uvs) -
diffuse
roughness
normal - (opengl unity standard, invert green channel to convert to directx unreal standard)
poly counts (according to blender inspection tools).
face count: 12,513
vert count: 15,960
triangulated count: 25,028 प्रिंट के लिए तैयार: नहीं
क्या आपको और फ़ॉर्मेट्स चाहिए?
अगर आपको किसी अलग फ़ॉर्मेट की जरूरत है, तो कृपया हमें कन्वर्शन अनुरोध भेजें। हम 3D मॉडल को इसमें कन्वर्ट कर सकते हैं: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. हम 3D दृश्यों को कन्वर्ट नहीं करते हैं और .step, .uges, .stp, .sldprt जैसे प्रारूप।!
अगर आपको किसी अलग फ़ॉर्मेट की जरूरत है, तो कृपया हमें कन्वर्शन अनुरोध भेजें। हम 3D मॉडल को इसमें कन्वर्ट कर सकते हैं: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. हम 3D दृश्यों को कन्वर्ट नहीं करते हैं और .step, .uges, .stp, .sldprt जैसे प्रारूप।!
redragon k551 mechanical keyboard 3D मॉडल blend, fbx, obj, png, से PBR3D
keyboard mechanical computer equipment pc desktop technology key switch peripheral gaming pbr textured game ready uv unwrapped typing writing textइस आइटम के लिए कोई कमेंट्स नहीं है।