Robot Arms II - 仅适用于 VR 装备的 UNITY BUILT-IN-URP 纹理 低聚 3D 模型

- 请求作者的产品支持
- 可用的格式:
- 项目 ID:593532
- 日期: 2025-08-21
- 动画:
- 纹理:
- 操纵:
- 材料:
- 低聚:
- 集合:No
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- PBR:
- 人工智能培训:No
- 几何:Polygonal
- 包装 UVs:Overlapping
- 日期:253
描述
Youtube Showcase
Youtube Showcase Ingame (VR)
(UNITY BUILT-IN/URP TEXTURES ONLY!)
The 2nd Video shows the arms in a Meta Quest 2 project I created using a VR arm system with ellbow correction from the Unity Asset Store.
If you watch closely you will see the display on the left forearm has real UI elements, which made interactions in the game possible.
These arms were optimized for Quest2 performance level and above!
The texturing & unwrapping was done on a single material/texture, to prevent further draw calls for mobile VR systems.
The wrist, the thumb and the pinky finger do have a special bone, for more human realism. Doesn't feel stiff!
The texture of the display is without any baked UI
Was tested and works great with the free Unity addon [VRarmsIK], which has till now the best elbow correction system ever invented. And it’s free too! However, I tested these arms with this system and it was an amazing result. The arms are not connected to a “chest” bone, to be able to switch arms in runtime. ;) You can get the Unity VRArmIK system on github: https://github.com/dabeschte/VRArmIK
The source is an FBX, however you'll find materials & prefab files inside the zip, because this is a Unity3D package! Unity3D users simply drop the whole folder structure into your project! ;)
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使用信息
Robot Arms II - 仅适用于 VR 装备的 UNITY BUILT-IN-URP 纹理 - 您可以根据基本许可或扩展许可,将此免版税 3D 模型用于个人或商业用途。基本许可涵盖大多数标准用例,包括数字广告、设计和可视化项目、商业社交媒体账户、原生应用、Web 应用、视频游戏以及实体或数字最终产品(免费和出售)。
扩展许可包含基本许可授予的所有权利,没有任何使用限制,并允许在免版税条款下将 3D 模型用于无限的商业项目。
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