the universal katana project r3 低聚 3D 模型

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- 可用的格式:
- 项目 ID:143792
- 日期: 2017-04-04
- 多边形:1,382
- 顶点:1,624
- 动画:No
- 纹理:
- 操纵:No
- 材料:
- 低聚:
- 集合:
- UVW 贴图:
- 使用插件:No
- 打印准备:No
- 3D扫描:No
- 成人内容:No
- 几何:Polygonal
- 包装 UVs:Non-overlapping
- 日期:5297
描述
the universal katana project low-poly 3d model ready for virtual reality (vr), augmented reality (ar), games and other real-time apps.release 3 now includes wakizashis, lods, more customizable options for all of the assets via the substance .sbar files, some art in .svg format and more!
the purpose of the universal katana project is to create a smart asset that provides as much customization options as possible. this should allow anyone to create all sorts of different katana's with ease. my goal is for everyone to choose the ukp for any katana need, being sure that whatever creation they design, will have no other one alike!
check the blog: https://theuniversalkatanaproject.wor...
follow me in twitter: https://twitter.com/universalkatana
check the video:
this is a wip in the sense that the road to my vision for the product is long, but every release will have useful assets to use, and it will simply get better each time. expect constant updates with new features!
please support me with this project and help me achieve the ultimate katana asset!
roadmap
below is the roadmap one release ahead of the current project. additional features may be included on each revision, but what it’s stated below is what should be added. etas are counted after publishing of the previous release.
for rev. 4: (eta is 2 weeks)
- add more (and better) wood options for the saya
- enable coloured art for the saya
- make the katana quads only
- include more tsuba’s and kashira’s styles
- create a cartoon katana/saya model
- add a odachi/nodachi variation
- include a ue4 project demonstrating first person perspective use and katana customization
- provide a modo procedural item for both the katana and the saya (to allow bend angle modification and easy tsuba switching from within
modo/modo indie)
for each new revision:
- add vector art to be used on the katana and the saya (ie. tsuba, menukis, saya, etc.)
planned but not scheduled:
- create a super high resolution offline render focus model of each different part
- include animations for first and third person
- include dynamic mesh options to avoid using static meshes for different tsubas, etc. (maybe use houdini?) 打印准备: 否
需要更多的格式吗?
如果你需要一个不同的格式,请打开一个新的支持票和为此请求。我们可以转换到 3D 模型: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 免费格式转换我们不转换 3d 场景 以及 .step, .iges, .stp, .sldprt 等格式。!
使用信息
the universal katana project r3 - 您可以根据基本许可或扩展许可,将此免版税 3D 模型用于个人或商业用途。基本许可涵盖大多数标准用例,包括数字广告、设计和可视化项目、商业社交媒体账户、原生应用、Web 应用、视频游戏以及实体或数字最终产品(免费和出售)。
扩展许可包含基本许可授予的所有权利,没有任何使用限制,并允许在免版税条款下将 3D 模型用于无限的商业项目。
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