the universal katana project r3 Лоу-полі 3D Модель

$35.00
- Доступні формати: Image Textures (.svg) 1 kbAutodesk FBX (.fbx) 128.56 kbAutodesk FBX (.fbx) 73.83 kbAutodesk FBX (.fbx) 81.71 kbAutodesk FBX (.fbx) 55.33 kbAutodesk FBX (.fbx) 81.67 kbAutodesk FBX (.fbx) 56.78 kbAutodesk FBX (.fbx) 58.17 kbAutodesk FBX (.fbx) 29.06 kbAutodesk FBX (.fbx) 126.32 kbAutodesk FBX (.fbx) 27.48 kbAutodesk FBX (.fbx) 124.50 kbAutodesk FBX (.fbx) 123.90 kbAutodesk FBX (.fbx) 73.15 kbAutodesk FBX (.fbx) 73.12 kbAutodesk Maya (.mb / .ma) 6.77 MBAutodesk Maya (.mb / .ma) 1.08 MBAutodesk Maya (.mb / .ma) 1.80 MBImage Textures (.png) 470.13 kbImage Textures (.svg) 1.46 kbImage Textures (.png) 812.05 kb
- Полігони:1,382
- Вершини:1,624
- Анімована:No
- Текстури:
- Скелет:No
- Матеріали:
- Лоу-полі:
- Колекція:
- UVW зображення:
- Плагіни:No
- Готовність до друку:No
- 3D Скан:No
- Зміст для дорослих:No
- Геометрія:Polygonal
- Розгорнуті UVs:Non-overlapping
- Перегляди:5039
- Дата: 2017-04-04
- ID Товару:143792
the universal katana project low-poly 3d model ready for virtual reality (vr), augmented reality (ar), games and other real-time apps.
release 3 now includes wakizashis, lods, more customizable options for all of the assets via the substance .sbar files, some art in .svg format and more!
the purpose of the universal katana project is to create a smart asset that provides as much customization options as possible. this should allow anyone to create all sorts of different katana's with ease. my goal is for everyone to choose the ukp for any katana need, being sure that whatever creation they design, will have no other one alike!
check the blog: https://theuniversalkatanaproject.wor...
follow me in twitter: https://twitter.com/universalkatana
check the video:
this is a wip in the sense that the road to my vision for the product is long, but every release will have useful assets to use, and it will simply get better each time. expect constant updates with new features!
please support me with this project and help me achieve the ultimate katana asset!
roadmap
below is the roadmap one release ahead of the current project. additional features may be included on each revision, but what it’s stated below is what should be added. etas are counted after publishing of the previous release.
for rev. 4: (eta is 2 weeks)
- add more (and better) wood options for the saya
- enable coloured art for the saya
- make the katana quads only
- include more tsuba’s and kashira’s styles
- create a cartoon katana/saya model
- add a odachi/nodachi variation
- include a ue4 project demonstrating first person perspective use and katana customization
- provide a modo procedural item for both the katana and the saya (to allow bend angle modification and easy tsuba switching from within
modo/modo indie)
for each new revision:
- add vector art to be used on the katana and the saya (ie. tsuba, menukis, saya, etc.)
planned but not scheduled:
- create a super high resolution offline render focus model of each different part
- include animations for first and third person
- include dynamic mesh options to avoid using static meshes for different tsubas, etc. (maybe use houdini?) Готовність до друку: Ні
Детальнішеrelease 3 now includes wakizashis, lods, more customizable options for all of the assets via the substance .sbar files, some art in .svg format and more!
the purpose of the universal katana project is to create a smart asset that provides as much customization options as possible. this should allow anyone to create all sorts of different katana's with ease. my goal is for everyone to choose the ukp for any katana need, being sure that whatever creation they design, will have no other one alike!
check the blog: https://theuniversalkatanaproject.wor...
follow me in twitter: https://twitter.com/universalkatana
check the video:
this is a wip in the sense that the road to my vision for the product is long, but every release will have useful assets to use, and it will simply get better each time. expect constant updates with new features!
please support me with this project and help me achieve the ultimate katana asset!
roadmap
below is the roadmap one release ahead of the current project. additional features may be included on each revision, but what it’s stated below is what should be added. etas are counted after publishing of the previous release.
for rev. 4: (eta is 2 weeks)
- add more (and better) wood options for the saya
- enable coloured art for the saya
- make the katana quads only
- include more tsuba’s and kashira’s styles
- create a cartoon katana/saya model
- add a odachi/nodachi variation
- include a ue4 project demonstrating first person perspective use and katana customization
- provide a modo procedural item for both the katana and the saya (to allow bend angle modification and easy tsuba switching from within
modo/modo indie)
for each new revision:
- add vector art to be used on the katana and the saya (ie. tsuba, menukis, saya, etc.)
planned but not scheduled:
- create a super high resolution offline render focus model of each different part
- include animations for first and third person
- include dynamic mesh options to avoid using static meshes for different tsubas, etc. (maybe use houdini?) Готовність до друку: Ні
Потрібно більше форматів?
Якщо вам потрібен інший формат, будь ласка, зробіть запит за допомогою тікета підтримки. Ми можемо конвертувати 3D моделі: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Ми не конвертуємо 3d сцени і такі формати, як .step, .iges, .stp, .sldprt тощо!
Якщо вам потрібен інший формат, будь ласка, зробіть запит за допомогою тікета підтримки. Ми можемо конвертувати 3D моделі: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Ми не конвертуємо 3d сцени і такі формати, як .step, .iges, .stp, .sldprt тощо!
Завантажити the universal katana project r3 3D Модель svg fbx fbx fbx fbx fbx fbx fbx fbx fbx fbx fbx fbx fbx fbx mb mb mb png svg png від esaavedra76
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