the universal katana project r3 로우 폴리곤 3D 모델

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- 이용 가능한 포맷: Image Textures (.svg) 1 kbAutodesk FBX (.fbx) 128.56 kbAutodesk FBX (.fbx) 73.83 kbAutodesk FBX (.fbx) 81.71 kbAutodesk FBX (.fbx) 55.33 kbAutodesk FBX (.fbx) 81.67 kbAutodesk FBX (.fbx) 56.78 kbAutodesk FBX (.fbx) 58.17 kbAutodesk FBX (.fbx) 29.06 kbAutodesk FBX (.fbx) 126.32 kbAutodesk FBX (.fbx) 27.48 kbAutodesk FBX (.fbx) 124.50 kbAutodesk FBX (.fbx) 123.90 kbAutodesk FBX (.fbx) 73.15 kbAutodesk FBX (.fbx) 73.12 kbAutodesk Maya (.mb / .ma) 6.77 MBAutodesk Maya (.mb / .ma) 1.08 MBAutodesk Maya (.mb / .ma) 1.80 MBImage Textures (.png) 470.13 kbImage Textures (.svg) 1.46 kbImage Textures (.png) 812.05 kb
- 폴리곤:1,382
- 버텍스:1,624
- 애니메이티드:No
- 텍스쳐드:
- 리그드:No
- 재료:
- 로우 폴리곤:
- 컬렉션:
- UVW 매핑:
- 플러그인 사용 됨:No
- 프린트 준비:No
- 3D 스캔:No
- 성인용 콘텐츠:No
- 지오메트리:Polygonal
- 언래핑 된 UVs:Non-overlapping
- 조회:5043
- 날짜: 2017-04-04
- 아이템 ID:143792
the universal katana project low-poly 3d model ready for virtual reality (vr), augmented reality (ar), games and other real-time apps.
release 3 now includes wakizashis, lods, more customizable options for all of the assets via the substance .sbar files, some art in .svg format and more!
the purpose of the universal katana project is to create a smart asset that provides as much customization options as possible. this should allow anyone to create all sorts of different katana's with ease. my goal is for everyone to choose the ukp for any katana need, being sure that whatever creation they design, will have no other one alike!
check the blog: https://theuniversalkatanaproject.wor...
follow me in twitter: https://twitter.com/universalkatana
check the video:
this is a wip in the sense that the road to my vision for the product is long, but every release will have useful assets to use, and it will simply get better each time. expect constant updates with new features!
please support me with this project and help me achieve the ultimate katana asset!
roadmap
below is the roadmap one release ahead of the current project. additional features may be included on each revision, but what it’s stated below is what should be added. etas are counted after publishing of the previous release.
for rev. 4: (eta is 2 weeks)
- add more (and better) wood options for the saya
- enable coloured art for the saya
- make the katana quads only
- include more tsuba’s and kashira’s styles
- create a cartoon katana/saya model
- add a odachi/nodachi variation
- include a ue4 project demonstrating first person perspective use and katana customization
- provide a modo procedural item for both the katana and the saya (to allow bend angle modification and easy tsuba switching from within
modo/modo indie)
for each new revision:
- add vector art to be used on the katana and the saya (ie. tsuba, menukis, saya, etc.)
planned but not scheduled:
- create a super high resolution offline render focus model of each different part
- include animations for first and third person
- include dynamic mesh options to avoid using static meshes for different tsubas, etc. (maybe use houdini?) 프린트 준비: 아니오
더 보기release 3 now includes wakizashis, lods, more customizable options for all of the assets via the substance .sbar files, some art in .svg format and more!
the purpose of the universal katana project is to create a smart asset that provides as much customization options as possible. this should allow anyone to create all sorts of different katana's with ease. my goal is for everyone to choose the ukp for any katana need, being sure that whatever creation they design, will have no other one alike!
check the blog: https://theuniversalkatanaproject.wor...
follow me in twitter: https://twitter.com/universalkatana
check the video:
this is a wip in the sense that the road to my vision for the product is long, but every release will have useful assets to use, and it will simply get better each time. expect constant updates with new features!
please support me with this project and help me achieve the ultimate katana asset!
roadmap
below is the roadmap one release ahead of the current project. additional features may be included on each revision, but what it’s stated below is what should be added. etas are counted after publishing of the previous release.
for rev. 4: (eta is 2 weeks)
- add more (and better) wood options for the saya
- enable coloured art for the saya
- make the katana quads only
- include more tsuba’s and kashira’s styles
- create a cartoon katana/saya model
- add a odachi/nodachi variation
- include a ue4 project demonstrating first person perspective use and katana customization
- provide a modo procedural item for both the katana and the saya (to allow bend angle modification and easy tsuba switching from within
modo/modo indie)
for each new revision:
- add vector art to be used on the katana and the saya (ie. tsuba, menukis, saya, etc.)
planned but not scheduled:
- create a super high resolution offline render focus model of each different part
- include animations for first and third person
- include dynamic mesh options to avoid using static meshes for different tsubas, etc. (maybe use houdini?) 프린트 준비: 아니오
다른 포맷이 필요하세요?
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다른 포맷이 필요하시면, 새로운 지원 티켓을 열어 요청하세요. 저희는 3D 모델을 다음으로 변환할 수 있습니다: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. 우리는 3D 장면을 변환하지 않습니다 .step, .iges, .stp, .sldprt와 같은 형식도 포함됩니다.!
다운로드 the universal katana project r3 3D 모델 svg fbx fbx fbx fbx fbx fbx fbx fbx fbx fbx fbx fbx fbx fbx mb mb mb png svg png 발신 esaavedra76
katana substance gameart melee ue4이 아이템에 대한 코멘트 없음.