bb-8 star wars droid full rigged Modèle 3D

$
150.00
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- Formats disponibles: Autodesk 3DS MAX (.max) 99.46 MB
Render: VRay 3.0Autodesk 3DS MAX (.max) 99.34 MB
Render: VRay 3.0Autodesk FBX (.fbx) 26.69 MBWavefront OBJ (.obj) 44.15 MB
- Polygones:881568
- Sommets:618247
- Animé:
- Textures:
- Installé:
- Matériaux:
- Bas-poly:No
- Collection:No
- cartographie UVW:
- Plugins Utilisé:No
- Prêt à imprimer:No
- Géométrie:Polygonal
- UVs non enveloppés:Mixed
- Vus:4931
- Date: 2016-01-06
- ID de produit:111360
realistic and very detailed bb-8 star wars droid, full rigged on 3ds max 201
6.
> 3ds max 2016, with vray 3.2 render.
> 3ds max accurate rigging.
> model centered at origin and real world scale.
> close-ups & macro cameras support.
> included obj and fbx files (no rigged, no materials)
> textures with 4096x4096 px
> model created with rhinoceros. getting a detail in perfect curves.
based on actual measurements of bb-8 and a large number of reference images. creating a highly detailed model.
please watch the video preview and tutorial.
faq:
-how animate the bb-8?
first activate the 'auto key' button.
then select 'ctrl_body_position' and move it into the next position.
the body of bb-8 automatically turn in the right direction.
this happens thanks to a powerful script that calculates the radius of the body and the relationship with the distance traveled. if bb-8 scale the script automatically calculate the new rotation.
-you can scale to bb-8?
yes. select 'ctrl_body_position' and scale to bb-8. the new body rotation is automatically calculated. for sliding on the floor is correct.
-how move, rotate or scaling the bb-8 droid?
select 'ctrl_position_body' and move, rotate or scaling the bb-8 droid.
-how to adjust the rotation of the body?
select 'ctrl_body_adjustment' and rotate the body bb-8 regardless of the animated rotation.
this will be used to choose a particular frame camera.
-how bb-8 head is rotated?
select 'ctrl_head_rotation' and rotate the head.
-how the head of bb-8 moves?
select 'ctrl head orientation' and move the head.
-how the orientation of the secondary camera bb-8 moves?
select 'ctrl_camera_orientation' and move the camera.
tips:
you can select and linked 'ctrl_body_position' with any object moving.
you can move an object null through a spline with 'path follow'.
bb-8 rotating properly respected travel in any direction.
this way you can make bb-8 from moving on uneven ground. Prêt à imprimer: Non
En savoir plus6.
> 3ds max 2016, with vray 3.2 render.
> 3ds max accurate rigging.
> model centered at origin and real world scale.
> close-ups & macro cameras support.
> included obj and fbx files (no rigged, no materials)
> textures with 4096x4096 px
> model created with rhinoceros. getting a detail in perfect curves.
based on actual measurements of bb-8 and a large number of reference images. creating a highly detailed model.
please watch the video preview and tutorial.
faq:
-how animate the bb-8?
first activate the 'auto key' button.
then select 'ctrl_body_position' and move it into the next position.
the body of bb-8 automatically turn in the right direction.
this happens thanks to a powerful script that calculates the radius of the body and the relationship with the distance traveled. if bb-8 scale the script automatically calculate the new rotation.
-you can scale to bb-8?
yes. select 'ctrl_body_position' and scale to bb-8. the new body rotation is automatically calculated. for sliding on the floor is correct.
-how move, rotate or scaling the bb-8 droid?
select 'ctrl_position_body' and move, rotate or scaling the bb-8 droid.
-how to adjust the rotation of the body?
select 'ctrl_body_adjustment' and rotate the body bb-8 regardless of the animated rotation.
this will be used to choose a particular frame camera.
-how bb-8 head is rotated?
select 'ctrl_head_rotation' and rotate the head.
-how the head of bb-8 moves?
select 'ctrl head orientation' and move the head.
-how the orientation of the secondary camera bb-8 moves?
select 'ctrl_camera_orientation' and move the camera.
tips:
you can select and linked 'ctrl_body_position' with any object moving.
you can move an object null through a spline with 'path follow'.
bb-8 rotating properly respected travel in any direction.
this way you can make bb-8 from moving on uneven ground. Prêt à imprimer: Non
Avez besoin de plus de formats?
Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.! Demo
Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.! Demo
bb-8 star wars droid full rigged Modèle 3D max, max, fbx, obj, De LeanSaler
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