industrial power switch Bas-poly Modèle 3D

$
7.00
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- Formats disponibles: Blender3D (.blend) 23.74 MB
Render: CyclesWavefront OBJ (.obj) 23.59 MB3D Studio (.3ds) 23.50 MBCollada (.dae) 23.84 MBAutodesk FBX (.fbx) 23.78 MB
- Polygones:11263
- Sommets:11384
- Animé:No
- Textures:
- Installé:No
- Matériaux:
- Bas-poly:
- Collection:No
- cartographie UVW:
- Plugins Utilisé:No
- Prêt à imprimer:No
- 3D Balayage:No
- Contenu adulte:No
- Géométrie:Polygonal
- UVs non enveloppés:Non-overlapping
- Vus:3283
- Date: 2017-12-26
- ID de produit:176749
industrial power switch
- verticies 11,263
- polygons 11,384 (10,800 quads, 584 tris)
an indutrial power switch great for any industrial environment setting. it is mostly quad and some tri geometry. all model textures are 4096 x 4096 resolution with non-overlapping uvs. painted to look grungy and scratched. for a "new" look only use the color_map_clean texture.
- created in blender v2.79
- exported as :
- 3ds
- dae
- fbx
- obj
- this model is two objects.
- box, wires, and shaft
- switch
- non-overlapping uv layout.
- preview images where rendered in cycles render.
- material images rendered with subdivision level 2 whith the exeption of the one labeled "subdivision level 0"
- wireframe images rendered with no subdivision whith the exeption of the one labeled "subdivision level 2"
instructions:
if you use sub-division, be sure to use "subdivide uvs" setting, or textures may not match up.
texture maps (all 4096x4096)
- ao_map.png
- color_map.png
- color_map_clean.png
- powerswithch_normal.png
- roughness_map.png
- scratchmask.png
- color_map_combined.png (combines color_map, color_map_clean, and scratchmask in case you don't want to deal with 3 textures)
environment texture
- reflectenvequirectangular.png (2048x1024) Prêt à imprimer: Non
En savoir plus- verticies 11,263
- polygons 11,384 (10,800 quads, 584 tris)
an indutrial power switch great for any industrial environment setting. it is mostly quad and some tri geometry. all model textures are 4096 x 4096 resolution with non-overlapping uvs. painted to look grungy and scratched. for a "new" look only use the color_map_clean texture.
- created in blender v2.79
- exported as :
- 3ds
- dae
- fbx
- obj
- this model is two objects.
- box, wires, and shaft
- switch
- non-overlapping uv layout.
- preview images where rendered in cycles render.
- material images rendered with subdivision level 2 whith the exeption of the one labeled "subdivision level 0"
- wireframe images rendered with no subdivision whith the exeption of the one labeled "subdivision level 2"
instructions:
if you use sub-division, be sure to use "subdivide uvs" setting, or textures may not match up.
texture maps (all 4096x4096)
- ao_map.png
- color_map.png
- color_map_clean.png
- powerswithch_normal.png
- roughness_map.png
- scratchmask.png
- color_map_combined.png (combines color_map, color_map_clean, and scratchmask in case you don't want to deal with 3 textures)
environment texture
- reflectenvequirectangular.png (2048x1024) Prêt à imprimer: Non
Avez besoin de plus de formats?
Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!
Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!
industrial power switch Modèle 3D blend, obj, 3ds, dae, fbx, De ejones3d
power switch control electric electricity electrical box supply factory old grungy machine circuit leverAucun commentaires sur ce produit.