Riddell axiom helmet 3d print model Modèle 3D

expires on 5th Sep, 25
- Formats disponibles: Autodesk FBX (.fbx) 1.54 MBAutodesk Maya (.mb / .ma) 807.82 kbAutodesk Maya (.mb / .ma) 7.21 kbAutodesk 3DS MAX (.max) 1.30 MB
Render: VRay 2.0Autodesk 3DS MAX (.max) 1.30 MB
Render: VRay 2.0Wavefront OBJ (.obj) 759.85 kbAutodesk 3DS MAX (.max) 12.39 MB
- Polygones:24452
- Sommets:25352
- Animé:No
- Textures:
- Installé:No
- Matériaux:
- Bas-poly:No
- Collection:No
- cartographie UVW:
- Plugins Utilisé:No
- Prêt à imprimer:
- 3D Balayage:No
- Contenu adulte:No
- PBR:No
- IA Formation:No
- Géométrie:Subdiv
- UVs non enveloppés:Overlapping
- Vus:2992
- Date: 2024-02-11
- ID de produit:492347
Ready for production with hi-detail.
Realistic model football helmet
modeled to real-world scale (mm)
All materials, groups and objects are properly named scene includes only the model with V-ray materials
High quality polygonal model, correctly scaled for an accurate representation of the original object.
Model’s resolutions are optimized for polygon efficiency.
(In 3ds Max, the turbsmooth function can be used to increase mesh resolution if necessary.)
All colors can be easily modified.
Model is fully textured with all materials applied.
3ds Max models are grouped for easy selection,
and objects are logically named for ease of scene management.
No part-name confusion when importing several models into a scene.
No cleaning up necessary—just drop your models into the scene and start rendering.
The FBX and OBJ files need to have the subdivision modifier applied after importing into your program.
Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!