Riddell axiom helmet 3d print model Modello 3D

expires on 5th Sep, 25
- Formati disponibili: Autodesk FBX (.fbx) 1.54 MBAutodesk Maya (.mb / .ma) 807.82 kbAutodesk Maya (.mb / .ma) 7.21 kbAutodesk 3DS MAX (.max) 1.30 MB
Render: VRay 2.0Autodesk 3DS MAX (.max) 1.30 MB
Render: VRay 2.0Wavefront OBJ (.obj) 759.85 kbAutodesk 3DS MAX (.max) 12.39 MB
- Pligoni:24452
- Vertici:25352
- Animato:No
- Textured:
- Rigged:No
- Materiali:
- Low-poly:No
- Collezione:No
- Mapping UVW:
- Plugins Utilizzati:No
- Stampa Pronta:
- 3D Scan:No
- Per adulti:No
- PBR:No
- AI Formazione:No
- Geometria:Subdiv
- UVs Aperti:Overlapping
- Visualizzazioni:2995
- Data: 2024-02-11
- ID Oggetto:492347
Ready for production with hi-detail.
Realistic model football helmet
modeled to real-world scale (mm)
All materials, groups and objects are properly named scene includes only the model with V-ray materials
High quality polygonal model, correctly scaled for an accurate representation of the original object.
Model’s resolutions are optimized for polygon efficiency.
(In 3ds Max, the turbsmooth function can be used to increase mesh resolution if necessary.)
All colors can be easily modified.
Model is fully textured with all materials applied.
3ds Max models are grouped for easy selection,
and objects are logically named for ease of scene management.
No part-name confusion when importing several models into a scene.
No cleaning up necessary—just drop your models into the scene and start rendering.
The FBX and OBJ files need to have the subdivision modifier applied after importing into your program.
Se hai bisogno di diversi formati, aprire un nuovo Ticket i Supporto e una richiesta per questo. Convertiamo modelli 3D a: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Non convertiamo scene 3d e formati come .step, .iges, .stp, .sldprt.!