Sailor moon - usagi tsukino Modèle 3D

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- Formats disponibles: Wavefront OBJ (.obj) 5.60 MBBlender3D (.blend) 47.06 MB
Render: Cycles
- Polygones:86224
- Sommets:88986
- Animé:No
- Textures:
- Installé:
- Matériaux:
- Bas-poly:No
- Collection:No
- cartographie UVW:
- Plugins Utilisé:
- Prêt à imprimer:No
- 3D Balayage:No
- Contenu adulte:No
- PBR:No
- IA Formation:No
- Géométrie:Polygonal
- UVs non enveloppés:Unknown
- Vus:20158
- Date: 2019-05-11
- ID de produit:240619
rigged model of sailor moon.
objects are separated into the following main groups
main body:
body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), hairfront, hairback, hairtail, hairtail2, odangos, body_eye_l and body_eye_r (shapekeys included)
normal sailor uniform (maskfeets, maskarms, maskbody, maskboots should all be enabled on body mesh):
body_sailorsuit, boots, bow, brooch, buncover, choker, earings, sailorglove_guard, sailorgloves, shoulderguard, tiara, jewel, waist guard, backbow, skirt.
super sailor uniform (maskfeets, maskarms, maskbody should all be enabled on body mesh):
body_sailorsuit_super, brooch_super, brooch_super_waist, choker_super, earing_super, hair*****ory, moon_tiara, should_guard_super, waistguard_super, backbow_super, skirt_super.
swimwear:
body_swimsuit, bows
body_swimsuitsailor, swimpants, swimsuitbow
bunny outfit (mask_kneehigh should be enabled on body mesh):
body_bunnysuit, bowtie, bowtie string, bunny_cuff, bunny_ears_pink, bunny_ears_white, bunny_tail, collar, high_heels_pink, stocking.
all objects have subdivision modifier on them with division level set to 1 and the total vertice and poly counts reflect this. you can freely set the division level to what looks best to you. the wireframe image shown is one without any subdivision.
blender model is rigged using blenrig. model is posed using controls in biped_blenrig. make sure to select the right layer, "body" under amature layers deals with main poses while other layers within the armature deal with refining the poses further.
facial expressions are affected by shape keys on objects.
each object is uv mapped to one of the textures (in png format) included in the file.
[update 01/08/2021] updated mesh and rig Prêt à imprimer: Non
En savoir plusobjects are separated into the following main groups
main body:
body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), hairfront, hairback, hairtail, hairtail2, odangos, body_eye_l and body_eye_r (shapekeys included)
normal sailor uniform (maskfeets, maskarms, maskbody, maskboots should all be enabled on body mesh):
body_sailorsuit, boots, bow, brooch, buncover, choker, earings, sailorglove_guard, sailorgloves, shoulderguard, tiara, jewel, waist guard, backbow, skirt.
super sailor uniform (maskfeets, maskarms, maskbody should all be enabled on body mesh):
body_sailorsuit_super, brooch_super, brooch_super_waist, choker_super, earing_super, hair*****ory, moon_tiara, should_guard_super, waistguard_super, backbow_super, skirt_super.
swimwear:
body_swimsuit, bows
body_swimsuitsailor, swimpants, swimsuitbow
bunny outfit (mask_kneehigh should be enabled on body mesh):
body_bunnysuit, bowtie, bowtie string, bunny_cuff, bunny_ears_pink, bunny_ears_white, bunny_tail, collar, high_heels_pink, stocking.
all objects have subdivision modifier on them with division level set to 1 and the total vertice and poly counts reflect this. you can freely set the division level to what looks best to you. the wireframe image shown is one without any subdivision.
blender model is rigged using blenrig. model is posed using controls in biped_blenrig. make sure to select the right layer, "body" under amature layers deals with main poses while other layers within the armature deal with refining the poses further.
facial expressions are affected by shape keys on objects.
each object is uv mapped to one of the textures (in png format) included in the file.
[update 01/08/2021] updated mesh and rig Prêt à imprimer: Non
Avez besoin de plus de formats?
Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!
Si vous avea besoin d’\autre format veuillez ouvrir un billet d’\assistance et demandez le. Nous pouvons convertir les modèles de 3D en: .stl, .c4d, .obj, .fbx, .ma/.mb, .3ds, .3dm, .dxf/.dwg, .max. .blend, .skp, .glb. Nous ne convertissons pas les scènes 3D et des formats tels que .step, .iges, .stp, .sldprt.!
Sailor moon - usagi tsukino Modèle 3D obj, blend, De cudd
sailor moon usagi tsukino girl magical senshi bishoujo bunnygirl swimsuit swimwear woman cartoon anime riggedAucun commentaires sur ce produit.